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Old 08-24-09, 03:15 PM   #1
Carotio
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Personally, I don't care of realism (battlestations), but an auto-closure by giving the order to go to bs would be nice...
Anyway, nice work
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Old 08-24-09, 03:16 PM   #2
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Quote:
Originally Posted by Carotio View Post
Personally, I don't care of realism (battlestations), but an auto-closure by giving the order to go to bs would be nice...
Anyway, nice work
Yeah but it Skywasjer can help hammer out the closing door then why not?
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Old 08-25-09, 12:33 PM   #3
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Any cross-talk with Captain America and his Officer's Quarters mod ... to avoid overlap should some of us want to combine the two into a better looking boat?
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Old 08-25-09, 02:38 PM   #4
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Any cross-talk with Captain America and his Officer's Quarters mod ... to avoid overlap should some of us want to combine the two into a better looking boat?
combining these mods is the easy part thanks to skwasjer.
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Old 08-25-09, 02:41 PM   #5
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so hows it coming along? with the In-game testing? have you gotten that far yet?

sorry for the questions, I would really like to see this for RFB
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Old 08-25-09, 02:45 PM   #6
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Quote:
so hows it coming along? with the In-game testing? have you gotten that far yet?

sorry for the questions, I would really like to see this for RFB
don't wait on it. i'm only working on this on the weekends
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Old 11-07-09, 11:25 AM   #7
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Any cross-talk with Captain America and his Officer's Quarters mod ... to avoid overlap should some of us want to combine the two into a better looking boat?
I have this worry as well.

In my understanding of open hatch style mods, the two interior rooms are joined into one model. So from a technical sense, all the game is really loading in this case, is one big control room dat with the conning tower intergrated into it.

Now here's the thing. I don't know if CA is using his interior as a "tack on" to the control room or not. What i mean is, since he's been working on closeable doors, i suspect he's combined his interior to the control room into one seemless model. We'll have to ask him i guess. I honestly don't know, im just making that assumption.

At any rate, he's been using my control room for TMO 1.8X (beta) as a base because i have all clickable 3d controls in there. Throttle, rudder, depth, speed, etc, all controls interactive and clickable.

So, it's my fear that when all is said and done, we'll be with two, if not 3 different interiors to choose from where the end user has to sacrifice one cool item, in order to get another cool item. At this point, what happends to the interiors is out of my hands. So i just thought id express the concern. If his work is still being placed as a child node of the CR parent object seperate from the CR model, then there's nothing to worry about i guess.
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Old 11-07-09, 01:48 PM   #8
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If his work is still being placed as a child node of the CR parent object seperate from the CR model, then there's nothing to worry about i guess.
As long as the rooms are all relocated in the same location on the 3D map. Did you move the CR under the conning tower ... or vice versa (assuming we're still talking about the open hatch between CR and CT)?
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Old 11-07-09, 02:07 PM   #9
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As long as the rooms are all relocated in the same location on the 3D map. Did you move the CR under the conning tower ... or vice versa (assuming we're still talking about the open hatch between CR and CT)?
i just took everything out of the CT file, put it in a new node in the CR and repositioned everything.
work like this is not the problem but remodelling the hatch openings and doing the texture adjustments
so that it looks somewhat professional is a lot of work.

it's not a big thing to put all the available rooms together in one file when they are finished
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Old 11-07-09, 02:47 PM   #10
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we are getting closer and closer to an entire boat ...this is great to see. thank you for doing it.
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Old 11-08-09, 03:04 AM   #11
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Quote:
Originally Posted by Ducimus View Post
In my understanding of open hatch style mods, the two interior rooms are joined into one model. So from a technical sense, all the game is really loading in this case, is one big control room dat with the conning tower intergrated into it.

Now here's the thing. I don't know if CA is using his interior as a "tack on" to the control room or not. What i mean is, since he's been working on closeable doors, i suspect he's combined his interior to the control room into one seemless model. We'll have to ask him i guess. I honestly don't know, im just making that assumption.
Thats correct, I have it as a child node to the CR. I have to be honest though...I think it will be too much to have the CR dat both with the CT and OQ compartments. Theres just too much going on to combine all of this into one dat file without performance consequences. Remember, besides all that extra geometry theres a wealth of other entries for all the functionality and effects. The devs split this stuff up for a reason.

Vickers, have you ever thought about just repositioning the CT compartment within its own dat file so that it lines up with the CR when rendered in the game? This is the approach I wanted to take with the OQ compartment. I wanted to use the German RR dat file and just have both compartments line up. I had to abandon this idea because Ducimus informed on how the files are processed by the game which would have resulted in all of the sensors being messed up.

EDIT: Sorry, I forgot one important detail. I also had to modify the control room compartment model (Druck_LM1) to cut out the hole for the OQ compartment hatch.

Last edited by Captain America; 11-09-09 at 12:27 PM. Reason: Left out one important detail...
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Old 11-08-09, 03:54 AM   #12
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Wow!!!

Now this is cool. Add a lanyard to pull down the hatch as one descends for closing....


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Old 11-08-09, 06:37 AM   #13
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Quote:
have you ever thought about just repositioning the CT compartment within its own dat file so that it lines up with the CR when rendered in the game?
done that at first but in-game all i got was a blue space
between the compartments.
i could go through it into the tower, but no open hatch

Quote:
I have to be honest though...I think it will be too much to have the CR dat both with the CT and OQ compartments.
maybe the end result will only be something for highend pc's but i think it's the only way for open hatch.

edit: i've done many improvements to the compartments over the time,
mostly smoothed and rounded off the instruments (there where just too much edges),
this means of course many more polygons in every room but so far no performance problems.

Last edited by vickers03; 11-08-09 at 06:51 AM.
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