SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-24-09, 09:15 AM   #1
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

This ventilated feature gives a lot of room to fantasy discussions...

If my engyneer is fatigued I would like to notice it by his face and slower movements and reactions... (extremely fatigued, fall asleep at his station...)

I would like to see extreme situations into the sub, like water or fire in a compartment, and the people running to fix it, with a certain chance of success... even people dyeing in the process if serious enought... (some random factors would be interesting).

Curious to see what it happens by calling "battlestations"

Some crew members with weak nerves that with a certain chance, will pessimistically yell when under water bombs attack even when silent running is an order, compromising the position... lol
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 08-25-09, 01:15 PM   #2
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default

The big problem with firing a regular bullet in inside any thick hulled machine (tanks, armored car, submarine, surface vessel) is ricochet. This can literally shred the crew of a tank, and do some serious damage to the crew and equipment).

Lugers were notorious for being more powerful than most 9mils. The scene in Indiana Jones when he shoots the three Germans in front of him, is based on the reality of the Luger. It was quite a hand gun. God knows why.

Now, as far as the bullets. To my knowledge these soft bullets are in the side arms of submarine crews of Russian, and European boats (not sure about US, but I would hope so).
pythos is offline   Reply With Quote
Old 08-29-09, 09:57 AM   #3
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

With a full 3d realism a crash dive diving time could depend of the player skills moving from the bridge to the control room ?

could the sub dive with the hatch open ? or the IA crew will wait until the bridge crew is inside of the boat ?

The first person perspective in a submarine game opens a lot of news possibilities and questions,
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 08-29-09, 10:47 AM   #4
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

imagine the reviews from the average gaming audience:

'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 08-29-09, 04:55 PM   #5
Rip
Commodore
 
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Bosje View Post
imagine the reviews from the average gaming audience:

'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'
Rip is offline   Reply With Quote
Old 08-29-09, 06:47 PM   #6
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

i would love using TrackIR , together with a good physics engine for the interrior also, ie if the diving angle is to high, you have to grab something to fix you, otherwise... outch
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 08-30-09, 04:33 AM   #7
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

I also hope there will be no more "separation" between interior and exterior world like in SH3/4. It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric
Mikhayl is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.