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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Desga,
Good that you have done it. ![]() I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have). ![]() Anyway, this is just a suggestion. Cheers, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 | |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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![]() ![]() It's a pity this project has been abandoned. For the type of game itself, having a WS (16:10 or 16:9) resolution would add really much to the visual impact. And I mean by using the "hor +" technique, like Rubini explained. Quote:
If there's some hope please let us know in this thread. ![]() |
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#3 | |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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![]() Quote:
Silent 3ditor or something else? ![]() |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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Ok, thx. After a while I finally found the "hidden" parameters
![]() By setting them at 1.35, will the binocular parameters you fixed be correct? And to summarize what is actually wrong with the actual mod: - The sun halo problem. - Event camera stretched. - All 2d objects stretched (maps, papers, ui, etc..) - Uzo and periscope views stretched. Is it correct? ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
BTW, the bino is already fixed (WS aspect but for 16/9)...but I guess that you will not notice any difference here in relation to 16/10. And here the parameters aren't that simple 1.4 or 1.35 as you can see looking at them using s3d. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Swabbie
![]() Join Date: Jul 2009
Posts: 9
Downloads: 27
Uploads: 0
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If this works, I will name my first child after you. I can only hope he or she can aspire to such greatness.
Did I mention how awesome you are? |
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#8 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
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I'm sorry I kind of bumped this thread, but I have a question:
Using 3ditor, how is it possible to adapt it to my screen resolution to 1280x800? The widescreen mod works (i.e. the res has been changed), but the camera seems way too close. I use it together with the HiRes fix. |
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