SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-22-09, 06:01 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Hi Desga,


Good that you have done it.
I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have).
Anyway, this is just a suggestion.

Cheers,

Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 08-23-09, 02:31 PM   #2
DeadlyWolf
Sailor man
 
Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
Default



It's a pity this project has been abandoned. For the type of game itself, having a WS (16:10 or 16:9) resolution would add really much to the visual impact.
And I mean by using the "hor +" technique, like Rubini explained.

Quote:
To we have a real WS aspect we can use two approachs: the first and the better is the one that just add more image in the horizontal axis without streeching anything, also called hor +, used in some modern games - this way we will not have any problem with menus, dials, etc - they probably will be already in their normal aspect even the game running at a real WS aspect.
I bet there would be plenty of people really happy to see something like this.
If there's some hope please let us know in this thread.
DeadlyWolf is offline   Reply With Quote
Old 08-23-09, 06:27 PM   #3
DeadlyWolf
Sailor man
 
Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
Hi Desga,


Good that you have done it.
I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have).
Anyway, this is just a suggestion.

Cheers,

Rubini.
Sorry for my noobness, but how can I edit the .dat file?
Silent 3ditor or something else?
DeadlyWolf is offline   Reply With Quote
Old 08-23-09, 08:59 PM   #4
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by DeadlyWolf View Post
Sorry for my noobness, but how can I edit the .dat file?
Silent 3ditor or something else?
Yes, use S3D, it's a simple and easy way.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 08-24-09, 08:28 AM   #5
DeadlyWolf
Sailor man
 
Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
Yes, use S3D, it's a simple and easy way.
Ok, thx. After a while I finally found the "hidden" parameters
By setting them at 1.35, will the binocular parameters you fixed be correct?

And to summarize what is actually wrong with the actual mod:

- The sun halo problem.
- Event camera stretched.
- All 2d objects stretched (maps, papers, ui, etc..)
- Uzo and periscope views stretched.

Is it correct?
DeadlyWolf is offline   Reply With Quote
Old 08-24-09, 09:20 AM   #6
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by DeadlyWolf View Post
Ok, thx. After a while I finally found the "hidden" parameters
By setting them at 1.35, will the binocular parameters you fixed be correct?

And to summarize what is actually wrong with the actual mod:

- The sun halo problem.
- Event camera stretched.
- All 2d objects stretched (maps, papers, ui, etc..)
- Uzo and periscope views stretched.

Is it correct?
Yes, exactly. The sun halo and event camera isn't fixable until now. The 2D objects/windows are fixable, but needs a lot of work. Uzo, periscope and Binocular are fixable too, not difficult to do.

BTW, the bino is already fixed (WS aspect but for 16/9)...but I guess that you will not notice any difference here in relation to 16/10. And here the parameters aren't that simple 1.4 or 1.35 as you can see looking at them using s3d.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 09-07-09, 08:37 PM   #7
Roumba
Swabbie
 
Join Date: Jul 2009
Posts: 9
Downloads: 27
Uploads: 0
Default

If this works, I will name my first child after you. I can only hope he or she can aspire to such greatness.

Did I mention how awesome you are?
Roumba is offline   Reply With Quote
Old 09-21-09, 05:51 AM   #8
Shearwater
Captain
 
Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
Default

I'm sorry I kind of bumped this thread, but I have a question:

Using 3ditor, how is it possible to adapt it to my screen resolution to 1280x800?
The widescreen mod works (i.e. the res has been changed), but the camera seems way too close. I use it together with the HiRes fix.
Shearwater is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.