SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-22-09, 09:37 AM   #31
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

I have it, "but" the TMO version is not compatible with the current version of TMO and my cause some problems, also the stock version is not compatible with the current version of OMEGU.

Now the question is do you people want me to upload it as is "or" fix to run on the latest version of TMO ?

Last edited by lurker_hlb3; 08-22-09 at 10:15 AM.
lurker_hlb3 is offline   Reply With Quote
Old 08-22-09, 10:29 AM   #32
banjo
Grey Wolf
 
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
Default

Fix please.
banjo is offline   Reply With Quote
Old 08-22-09, 11:06 AM   #33
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default lurker

Captain lurker (aka lurk, lurk), I run FOTRS and your stock version may run on that mod!!
I'm goin' down is offline   Reply With Quote
Old 08-22-09, 03:50 PM   #34
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

This is the stock version without change

http://wwwnew.filefront.com/14355005...ver-Stock.rar/


This is a version that will support both TMO 1.7 and 1.8

http://wwwnew.filefront.com/14355001...2-over-TM.rar/

Special note about the TM version. This mod over writes the "Nite Scope" mask on TMO


I have no plans to make any other versions of this mod.
lurker_hlb3 is offline   Reply With Quote
Old 08-22-09, 05:02 PM   #35
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Thanks
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 08-22-09, 05:41 PM   #36
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default My crew says,

"I am not worthy!" Now maybe I can hit something. Thanks for the link, sir. I call it lurker's link.(i love my own jokes.)
I'm goin' down is offline   Reply With Quote
Old 08-22-09, 08:37 PM   #37
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

I manually did this mod with RFB via the 21 or whatever changes to the ini file and it broke the periscope compass tape.
Frederf is offline   Reply With Quote
Old 08-22-09, 10:06 PM   #38
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default stock mod

I tried the stock mod on FOTRS. I set up for a Dick O'Kane 90 degree attack at 800 yds using manual targeting with the Easy AoB, and picked off a two large troop ships and one medium passenger ship travelling convoy style. It was a single attack with a salvo of six shots, two for each ship. Hit them with two shots each. The scopes looked good.

Then I blew a single attack on two freighters usig aft tubes at over 3,000 yds. I must have been over enthusiastic.
I'm goin' down is offline   Reply With Quote
Old 08-22-09, 10:16 PM   #39
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Frederf, hope you made a backup

Extract, & use JSGME
donut is offline   Reply With Quote
Old 08-23-09, 12:49 AM   #40
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Of course, I took a copy of my existing menu_***.ini file, put it into a JSGME folder, made the edits to it according to the differences listed in post #11, and then enabled my own little JSGME mod.

First of all, extract WHAT? There is no file. Filefront link is no good.

Second, don't put content information in your reply header... I had no idea what you were saying until I noticed that.

Third, even if I had the file from Filefront, I haven't seen a RFB version of this mod. If I enabled the "for stock" Optics 2 menu***.ini file I'd lose out on the changes that RFB makes to that file compared to stock.

Lastly I found the hard-to-see user link to it.
Frederf is offline   Reply With Quote
Old 08-23-09, 01:15 AM   #41
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default It's a ....

I see it now. It;s a love fest! (But I am enamored with my mod. Do I get apromotion?)
I'm goin' down is offline   Reply With Quote
Old 08-23-09, 03:31 AM   #42
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Ewww, the camera.dat file in Optics2 breaks all the wonderful freedom of RFB's.
Frederf is offline   Reply With Quote
Old 08-24-09, 05:04 AM   #43
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Yes, I wonder why all these old mods are being dug up out of the grave when the state of the art is so much better today in all the major mods.

Frederf: if you could post the stock game version here and in the downloads area, possibly someone will pick it up and release an RFB version.

Last edited by Rockin Robbins; 08-24-09 at 09:36 AM.
Rockin Robbins is offline   Reply With Quote
Old 08-24-09, 09:40 AM   #44
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

You know it just occurred to me that if you want juiced optics, your best bet is Capn Scurvy's Maxoptics, which increases your periscope and binocular magnification as well! It preserves the camera in RFB and TMO with separate versions for those mods.

I won't touch the thing with a ten foot pole, as I like realism, but you might like it.
Rockin Robbins is offline   Reply With Quote
Old 08-25-09, 12:27 AM   #45
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

I thought MaxOptics was just for 1.4 and I'm running 1.5. Honestly given an hour I could probably merge the good Optics2 changes with the RFB changes.

There are all sorts of weird unadvertised "extras" with Optics2 like how the 2D heading gauge is even smaller which makes precise inputs even harder and the blue stopwatch hands are totally wtf. I also noticed that the nice Attack/Obs scope different reticule patterns and overlays was lost as well.

As for realism, I figure Optics2 is closer to reality in terms of resolution density. It's still 1x/4x zooms (right?), just larger viewports at the same FOV so each of the screen's pixels is a smaller fraction of the overall so the size of the pixel is less in the way of seeing what there is to see.
Frederf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.