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Old 08-21-09, 06:30 AM   #1
maerean_m
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Originally Posted by Armistead View Post
Well, I was very positive about the game until I read the review. It seems it's a watered down arcade game like so many others, where you see all the info of both sides. I just hope options cuts all of this kiddy crap off.
The demo was played with the realism settings set to zero. But those realism settings you know are still in the game and there are also some new ones
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Old 08-21-09, 06:50 AM   #2
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Originally Posted by maerean_m View Post
The demo was played with the realism settings set to zero. But those realism settings you know are still in the game and there are also some new ones
Never judge the book by its cover.

I'm confident future previews (if they materialise) will enlighten us all further.

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Old 08-21-09, 07:19 AM   #3
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increased draw distance..nice. new damage model too? awesome.
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Old 08-21-09, 08:34 AM   #4
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I liked the sea in the pics but not in the vid. So i don't think the pics in the article are "game engine" pics which is a shame.

We really do need a more realistic environment re sea, weather, sea state etc. Oh and the occasional floating debris from a long ago sunk ship wouldn't go amis. Would certainly "wake us up" during un-eventfull patrols.

"Object spotted off port bosw sir!"...so you slow down and draw nearer to find a crate of WW1 uniforms for example. Hey, might even be a barking dog on a floating bit of wood.

There's definately modding potential for the interior walkabout but the command system might be tricky to get right. I would like something akin to Flashpoint 2 interface, quick, intuitive and easy to use.
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Old 08-21-09, 10:22 AM   #5
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Default Read the review. (And yet, it's so much easier to complain.)

"As with other titles in the Silent Hunter series, players will be able to choose from a variety of realism options to make the game more or less difficult according to their own play style." -- IGN preview

"Choose from a variety of realism options." Sounds like the player can adjust the realism options like the other games.
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Old 08-21-09, 11:00 AM   #6
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I love the freedom of movement
Me too. Especially in my shorts.
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Old 08-22-09, 12:32 PM   #7
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Lets wait and see...
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Old 08-25-09, 06:06 PM   #8
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(Woops posted this after Seeadler snuck in the german one. The following refers to the anchor post)

There was some elusion to a sort of role playing thing in the guise of moral. Thats interesting.

The talk about plotting on the stratigic map intersecting lines and numbers seemed a litte confusing to me. Id have to see it in action to understand it after these years of doing it on paper on in my head.

I think the best thing I saw was image 4 of 6... the smoke... the sky...

Some of the other screenshots show the greater draw distance. Check out the trees on the Island

The last screenshot though Box art?


(From Seeadlers link)

Quote:
Both dynamic campaign, simulation features, multiplayer mode, and the missions were hardly dealt with in terms of bugs and error-free the last Silent Hunter games were poor role model.
Good news
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Old 10-16-09, 05:43 PM   #9
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Do I spy ice build up on ships?!?!?! It's the little details that make me happy
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