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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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![]() Quote:
Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch?? I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won ![]() My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING. To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI. I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics. I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........ What do we have now?? Scripted campaings against predictable AI??? My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?
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