SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-19-09, 07:13 PM   #1
Stealth Hunter
Silent Hunter
 
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
Default

I'd say they'll probably address this problem in SH5 simply because we've been playing- for the past few years-- without any submarine allies actually torpedoing and sinking enemy ships. Surely they wouldn't overlook it again... right?
Stealth Hunter is offline   Reply With Quote
Old 08-20-09, 12:25 AM   #2
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Yes yes yes. This has to be in SH5 or I'm not buying it.

Well...
TarJak is offline   Reply With Quote
Old 08-20-09, 12:56 AM   #3
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 08-20-09, 02:23 AM   #4
Valantine
Planesman
 
Join Date: May 2005
Posts: 193
Downloads: 22
Uploads: 0
Default

Yes AI "kill stealing" would happen at times, however I think in a primarily single player game such as the SH series I could cope with it happening on occasions - even against capital ships I suppse!
The benefits of having wolfpack attacks would certainly out weigh the occasional lost kill, no more would I be the sole sub attacking a large convoy with 8 destroyers in escort!

This would also open up the chance to witness friendly subs being destroyed or evading the enemy - knowing my luck an underwater accident woudl like ensure at the first chance I encounter a friendly sub!
V
__________________

ARMA 3 Co-Op Battalion Recruiting Worldwide
http://www.iijg53.com
Valantine is offline   Reply With Quote
Old 08-20-09, 08:45 AM   #5
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
Default

Let us not forget that Hostile Subs and PT boats also need torpedo launching capabilities.
one of the worst things about the last two SH games was the player being the only operational sub in the entire world, (the IJN subs in Sh4 dont count - as they were just eye candy)
Even ancient ol Sh II had AI subs, So its really not asking for much.

Royal Navy Subs sank around 30 Uboats and encountered / attacked god knows how many.
JU_88 is offline   Reply With Quote
Old 08-20-09, 09:29 AM   #6
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by Sledgehammer427 View Post
well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!
I see these posts here all the time, whining that a Condor swooped in and "stole" their kill-but wouldn't you be proud to be part of a team? I personally wouldn't mind seeing AI friendlies get their shots in, as for me a ship sunk is a ship sunk, and thus helps our side win. And now with the campaign apparently even more dynamic than before, your allies sinking something might help you indirectly down the road. Never understood this selfish mentality.
difool2 is offline   Reply With Quote
Old 08-20-09, 09:56 AM   #7
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
Default

Dont care if friendly planes / subs / ships steal my kills.
WW2 was Axis vs Allies - not a lone Uboat vs Allies, (otherwise it would have been a very short war.. )
JU_88 is offline   Reply With Quote
Old 08-21-09, 04:12 AM   #8
Grothesj2
Medic
 
Join Date: Mar 2007
Posts: 167
Downloads: 0
Uploads: 0
Default

Yes indeed! Bring on the wolfpacks and Luftwaffe airstrikes.
Grothesj2 is offline   Reply With Quote
Old 08-21-09, 06:21 AM   #9
DGJ
Swabbie
 
Join Date: Dec 2001
Location: Sweden
Posts: 7
Downloads: 0
Uploads: 0
Default

The most important features are
Dynamic Campaign
good AI
wolfpacks

SH2 was so flawed it should never have been released.

The only advantage SH3 had over Aces was the ability to calculate your own solution. But how much does that help when you are the only uboat in the Kmarine, ships constantly run aground, small patrol craft without hydrophones can locate you underwater, escorts either totally ignore you or magically find you after 3 seconds depending on some random factor etc etc
The GW expanison was great but since the AI wasn't modable it didn't fundamentaly fix the game.

I really hope that UBI this time does the development in the CORRECT order, first get the AI right, THEN add graphic bells and whistles. After reading the preview I think I'll skip this one just as I did with SH4. What's up with removing the only thing that worked in SH3(identify solution by measuring the ship in periscope view) for a much more arcade-like auto target system???
DGJ is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.