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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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I'd say they'll probably address this problem in SH5 simply because we've been playing- for the past few years-- without any submarine allies actually torpedoing and sinking enemy ships. Surely they wouldn't overlook it again... right?
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#2 |
Fleet Admiral
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Yes yes yes. This has to be in SH5 or I'm not buying it.
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#3 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Planesman
![]() Join Date: May 2005
Posts: 193
Downloads: 22
Uploads: 0
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Yes AI "kill stealing" would happen at times, however I think in a primarily single player game such as the SH series I could cope with it happening on occasions - even against capital ships I suppse!
The benefits of having wolfpack attacks would certainly out weigh the occasional lost kill, no more would I be the sole sub attacking a large convoy with 8 destroyers in escort! This would also open up the chance to witness friendly subs being destroyed or evading the enemy - knowing my luck an underwater accident woudl like ensure at the first chance I encounter a friendly sub! ![]() V |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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Let us not forget that Hostile Subs and PT boats also need torpedo launching capabilities.
![]() one of the worst things about the last two SH games was the player being the only operational sub in the entire world, (the IJN subs in Sh4 dont count - as they were just eye candy) Even ancient ol Sh II had AI subs, So its really not asking for much. Royal Navy Subs sank around 30 Uboats and encountered / attacked god knows how many. |
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#6 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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I see these posts here all the time, whining that a Condor swooped in and "stole" their kill-but wouldn't you be proud to be part of a team? I personally wouldn't mind seeing AI friendlies get their shots in, as for me a ship sunk is a ship sunk, and thus helps our side win. And now with the campaign apparently even more dynamic than before, your allies sinking something might help you indirectly down the road. Never understood this selfish mentality.
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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Dont care if friendly planes / subs / ships steal my kills.
WW2 was Axis vs Allies - not a lone Uboat vs Allies, (otherwise it would have been a very short war.. ![]() |
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#8 |
Medic
![]() Join Date: Mar 2007
Posts: 167
Downloads: 0
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Yes indeed! Bring on the wolfpacks and Luftwaffe airstrikes.
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#9 |
Swabbie
![]() Join Date: Dec 2001
Location: Sweden
Posts: 7
Downloads: 0
Uploads: 0
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The most important features are
Dynamic Campaign good AI wolfpacks SH2 was so flawed it should never have been released. The only advantage SH3 had over Aces was the ability to calculate your own solution. But how much does that help when you are the only uboat in the Kmarine, ships constantly run aground, small patrol craft without hydrophones can locate you underwater, escorts either totally ignore you or magically find you after 3 seconds depending on some random factor etc etc The GW expanison was great but since the AI wasn't modable it didn't fundamentaly fix the game. I really hope that UBI this time does the development in the CORRECT order, first get the AI right, THEN add graphic bells and whistles. After reading the preview I think I'll skip this one just as I did with SH4. What's up with removing the only thing that worked in SH3(identify solution by measuring the ship in periscope view) for a much more arcade-like auto target system??? |
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