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Old 08-18-09, 10:11 AM   #1
Undefined
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Silent Hunter is submarine simulator. Simulation is imitating some real thing as real as possible. You dont like the game? Dont play it!
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Old 08-18-09, 11:24 AM   #2
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Hey guys! We have a volunteer to go ashore on Iwo! He's bored!

Hand him a rifle and give him a rowboat.

Naw, submarines are an acquired taste. They're exciting like fishing. If your brain doesn't connect just right a submarine is just tedious. Then you get blown up by an enemy you've never even been able to shoot at.

You're right, we're irrational. I've given up trying to figure out why I love this game...

To those who love it no explanation is necessary. To those who don't no explanation is possible.
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Old 08-18-09, 05:11 PM   #3
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You can do what my 11 year old does...just stays at port and shoots anything that moves.

Real Skippers don't get bored, we're listening to 10 radio staions and that long 5 minutes it takes us to get across the pacific....is when we eat or make love to our wives...That adds realism and gives us some quality time with our lover.

Strange, even on harder settings I didn't have those issues.....

Last edited by Armistead; 08-18-09 at 05:33 PM.
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Old 08-19-09, 04:57 AM   #4
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The replies to my post.

To be honest in general quite disappointed with them ,
loyalty without question and blindness to obvious faults is not clever or enlightening,

this isnt common to this board alone, the x3 reunion forums are just as absurd in their blind faith and search for "autenthicity" to the point the last x3 game had time compression disabled....., this was done by modders turned employees of the company, yeah lets travel the universe without hiperspeed, very clever.....


1- u cant make an a sub simulation, u have to be on board , sweat it, bore yourself and die in your sleep, nothing heroic about it.

2-i do remember there was a real war with the japanese and USA fleets, so why i cant see anything going on

3- even military training programs have set events at regular intervals, these programs are supossed to simulate battle conditions, what does SH4 simulate, ? battery degradation?,eye strain disease?

what exactly is immersing in staring at the screen waiting , eating , or "making love to your wife" like someone said, does it make the game better or just a pain in the ass?


4-if by the time you get to the destination you have fuel for only a few hours and then you have to trek it back at minimun speed for thousands of miles what makes that simulation ? clever? ?, realistic?.exciting?

5 this isnt a simulation simulation, this is a game simulation, if i wanted the real thing i would join the navy can division.

6-so this simulation which you all say is fantastic and perfect........ but my career has been so far of traveling and watching merchants, i havent fought any wars, seen any naval confrontations, or helped my side in any way noticeable.

so i though it was a WW2, so where is the war?, sorry but, no just fuel gauges and batteries, and a time compression button that i have to press every 5 seconds if i dont want to die of old age before reaching Honsu.




the first thing it should have happen when this game came out is people like you in this forum demanding changes to the game to make it interesting, not just "realistic".

fuel, batteries,gas management etc, should be automated, specially considering the distances (thousands of miles) between japan and pearl harbour.

a real war should have been created (like arma or operation flashpoint), maybe your submarine actions would turn the war one way or the other if you are good enough

objectives would have repercussions, a dynamic campaign would happen, etc etc , etc.

well guys enjoy number 5 , and wait nearly 2 years to have it patched, because they know they can get away with it, and you dont care about concepts as "gameplay".


if world war 2 games where all like this they will show a soldier peaking out his trench 100 times a day for three months, then a solid week of artillery which you woulnd see as you are a soldier and then a few steps into the minefield and you are dead.

BRILLIANT SOLDIER SIMULATION,


this game which not all is bad, there is nice graphics and some tension, could and should have been better, the tecnology was already there in 2007, and instead of so much silly micromanagemnt there should have been more scope.

Last edited by cyllan; 08-19-09 at 06:20 AM.
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Old 08-19-09, 07:24 AM   #5
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No effort = no reward.
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Old 08-19-09, 07:49 AM   #6
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My friends make fun of me sometimes in a joking way because I'm the only one that plays these types of games. I enjoy playing xbox 360 with them on line but my heart is always into sims hehe.
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Old 08-19-09, 07:49 AM   #7
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Yeah. I can't believe that fleet boats weren't fueled by Unobtainium, their crews required air to breath, they couldn't travel across the Pacific in five minutes, and that the Americans and Japanese weren't fighting massive naval battles every inch of the way.
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Old 08-19-09, 08:22 AM   #8
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....but Cyllan... if you're "watching merchants" then you're actually missing the war.

You're supposed to shoot merchants. THAT'S the war that submariners / uboat skippers were about. Did you think submarines were used on the front line? They weren't meant to be deployed against other naval units or engage with enemies at all! The sub was to be stealthy and never seen. A skipper had a mandate NOT to attract that kind of attention. Just because they had deck guns and AA guns doesn't mean they were suited to unit-to-unit combat!

I think you miss the point of submarine warfare in general, nevermind this game!
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Old 08-19-09, 08:32 AM   #9
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Quote:
Originally Posted by cyllan View Post
-i do remember there was a real war with the japanese and USA fleets, so why i cant see anything going on

And you apparently know nothing about it. There were about 35 'named' naval battles in the Pacific. That means the majority of the time there was nothing going on other than routine ship and merchant movements and air strikes and ongoing attritional land battles. Even then areas where battles took place were mostly limited to select points like the Solomons or New Guinea which were important military objectives for both sides at that particular phase in the war. The Japanese and Allies didn't just engage in pointless carrier or battleship actions at random every day in the empty mid-Pacific for the purpose of entertaining passing submariners.


Sorry for basing the game on an actual war full of boring things like supply lines, distance, fuel constraints, limited ammo and that real boring thing...history. Next time they'll just make one up featuring with Robots from Space and Godzilla.
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Old 08-19-09, 09:24 AM   #10
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Quote:
Originally Posted by cyllan View Post
the first thing it should have happen when this game came out is people like you in this forum demanding changes to the game to make it interesting, not just "realistic".

fuel, batteries,gas management etc, should be automated, specially considering the distances (thousands of miles) between japan and pearl harbour.

a real war should have been created (like arma or operation flashpoint), maybe your submarine actions would turn the war one way or the other if you are good enough

objectives would have repercussions, a dynamic campaign would happen, etc etc , etc.
Take some time to search the older threads and you'll find a lot of what you are saying has been asked.

Threads like this one ( SH5 ) have been done for SH4, SH3 etc.:Here

Looking at the trailer for SH5 the developers have heard much of what the community has said.

In fact Developers for 3, 4 and now SH5 visit and participate in these forums quite regularly and have also attended Official SUBSIM Meetings

Anyway, check out the mods section\search the older threads and you will find that there are many mods that will make the experience a more enjoyable one for you and maybe even the ones that you mention above in your first post.
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Old 08-19-09, 09:44 AM   #11
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Quote:
Originally Posted by cyllan View Post
To be honest in general quite disappointed with them ,
loyalty without question and blindness to obvious faults is not clever or enlightening, this isnt common to this board alone,
That's quite a statement for your second post here at SUBSIM.

Take some time and I think you will find this community to be both a friendly and highly informative one

On that note, Welcome to SUBSIM
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Old 08-20-09, 09:41 PM   #12
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Quote:
Originally Posted by Rockin Robbins View Post
To those who love it no explanation is necessary. To those who don't no explanation is possible.
I can't say it better so I'll just have RR say it again.

This may be a little more fitting to the attention span of the op:

http://www.closerangegame.com/
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Old 08-20-09, 09:54 PM   #13
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I guess I'll throw my two cents in here. There is a mission editor, where you can create your own missions. You could just set up a large fleet of war ships for a quick mission and then hop in your sub and go to town.
Heck if you even want to I have made a sub you can download that is a powerhouse with heavy weapons and a thick hull. Pretty much made for those times when you want to just blow something up, if you (OP) insist on playing this game then that would be the way to go.

Of course even with my home made subs I still find my self underwater 99% of the time anyway. There's just something about coming up on a ship and firing off a torp or two and watching her sink through the periscope that makes my day.
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Old 08-20-09, 09:54 PM   #14
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I think enough has been said regarding this thread, let's move on shall we. To the OP there is a lot of info\points here for you to consider,
take some time to sift through them. Silent Hunter is not for everyone, but as you can see those who like it, like it a lot
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