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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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also my nr1 concern. iirc, ubi rom said that they had to cut it from sh3 because of time concerns. there seems to be no valid excuse not to include it this time.
a working bdu ai, (be more agressive!) and a good uboot ai is a absolute must have. it would be realy cool to have some comment about this from the devs. if its not included, which means heading for a uboot fps/rpg, i can lean back and ease the tension.
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#2 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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you are asking for smoking weapons of mass distraction...
I would remain sitted without any high hopes... many good things could have been applied to SH3/SH4 but were ignored... so why SH5 would be that different? |
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