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Old 08-15-09, 10:03 PM   #1
I'm goin' down
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Default what is a mouseover? (see Captain donut's post)

What is a mouseover? Sounds like a makeover!
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Old 08-15-09, 10:22 PM   #2
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When you hold your mouse arrow over or simply click on the person, at the bottom of their details it will tell you if they're watch standing or repairing.

Still don't understand efficency ratings. At port they're full. Obviously they change during patrol, the sleep, states 0, the more you push them the higher they go, just don't know what the (+49) for example means
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Old 08-15-09, 10:32 PM   #3
I'm goin' down
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I have learned a lot

thanks, captains.
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Old 08-15-09, 10:42 PM   #4
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Actually in the Navy DC stands for Damage Control. The crew on DC is referred to as the Damage Control Party. Many a sailor has spent weekends on duty doing Damage Control drills.
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Old 08-16-09, 07:00 AM   #5
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Is it best to form a Damage Control party from existing crew members, or do you recruit guys from base to the damage control slots and promote them as the war progresses?? Or does having guys in the Damage Control slots put them on permanent duty???
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Old 08-16-09, 11:04 AM   #6
I'm goin' down
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Default adding crew

good question ddiplock. Only a few of the damage control slots are filled until you move crew to those slots. When you return from missions and are offerred new crew, can you increase your crew size by adding them to those slots and then moving the added members to other compartments?
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Old 08-16-09, 12:26 PM   #7
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Quote:
Originally Posted by I'm goin' down View Post
good question ddiplock. Only a few of the damage control slots are filled until you move crew to those slots. When you return from missions and are offerred new crew, can you increase your crew size by adding them to those slots and then moving the added members to other compartments?
Well I'm not sure. When I need the Damage Control team fully manned, I take a watch and a half from the Engine room as they all have the repair skill as standard. But i've never recruitred crewmembers to those slots when in base, as I don't know if that puts the poor sods on duty 24/7....can't be fun if the sub is away for 8 weeks or so to be working every day and night with no sleep i'd imagine
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Old 08-16-09, 12:39 PM   #8
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Originally Posted by I'm goin' down View Post
good question ddiplock. Only a few of the damage control slots are filled until you move crew to those slots. When you return from missions and are offerred new crew, can you increase your crew size by adding them to those slots and then moving the added members to other compartments?
I may be doing it wrong but I go into the crew file in the upc folder in my main mod and make the crew better in term of gunnery,mechanical and electric.Then I take the gunners and damage control guys from the left side of the screen and fill the slots..Havent had any problems doing it this way and damage is always fixed quickly....
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Old 08-16-09, 01:19 PM   #9
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Quote:
Originally Posted by ddiplock View Post
Is it best to form a Damage Control party from existing crew members, or do you recruit guys from base to the damage control slots and promote them as the war progresses?? Or does having guys in the Damage Control slots put them on permanent duty???
I fill all the slots but one in sub and DC......they all gain experience as they go...don't fill the gun slot's, can't move em and they will die from a charge as the game still renders them outside even when dived.
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