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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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One last thing from me....
I hope that there will be not left many things to be modded and that we will proceed smoothly to SH6 discussing adventures of our patrols in SH5 and not about mod compatibilities, ctds, possible solutions, beta testings and so on.
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#3 | |
Fleet Admiral
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Great idea! ![]()
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#4 |
Navy Dude
![]() Join Date: Jul 2002
Location: Ft.White Florida
Posts: 178
Downloads: 18
Uploads: 0
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I would like a AI UBoat that helps me!
Case in point,U 99 and U 47 deck gunning the same ship during the attack on Convoy HX 72.Now that would be a screen shot to end all! Real "welcome home" events dock side. Kicked to the army when you fail. Crew that starts to breakdown under a long depthcharge attack,i.e. as in Das Boot. A real good end of war event..not just "its over" cya next sim. Type XXIII. A better Drumbeat. More single player missions...ones that we have not done in SH2/SH3...over and over... Real convoy ship routes. More lone ships"jumpers" as there were during the war. Better weather,its the Atlantic! And last...ships that did not sink for days or wrecked in a storm...and you find it drifting,ripe for the kill.
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![]() G/K Worldwide: Making your life miserable since 2002 ! K.R.A.P. http://www.subsim.com/radioroom/forumdisplay.php?f=240 |
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#5 |
Silent Hunter
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Forgot to add this when I posted some time ago: The ability to release debris or oil to try and fool enemy escorts during a DC attack. This feature was present in Sub Battle back in the early 1990's - no reason why a modern subsim shouldn't have it.
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#6 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
Posts: 105
Downloads: 323
Uploads: 0
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Wow -- great SH5 trailer. If the game actually plays anything like the teaser, then we're in for a real treat. Wolfpacking was conspicously missing from the list of "5 new features" though -- makes me kind of nervous.
I would love to see a "Worst Case Scenario" campaign option too: the abilty to scuttle / abandon ship if the unthinkable happens. Even 1914 Shells of Fury (which I bought today for $3.00 and am having a blast) has an 'abandon ship' option to end the patrol...yeah -- this puny, little budget sub sim gives you the option to scuttle your boat. The description in the manual goes on to say: "If you are fortunate, you will be rescued by a German ship and be able to CONTINUE the campaign." How cool would that be in SH5? That's what I'm talkin' about here: campaign options, people! On a grimmer note, the alternative endings could also be simply summarized in the Post-Patrol screen: KIA or captured and sent to sit out the rest of the war in a POW camp... could even be played out cinematically like this fanatstic trailer Ubisoft just released. Well, I can only hope. I pray someone from the SH5 Dev team reads this post and hears my plea. I'm an optimist, so I will definitely buy the game regardless. ![]() Easy_Eight65
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![]() "You may fire when ready, Gridley." --Commodore George Dewey |
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#7 |
Rear Admiral
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Finally, the boat may have a real Captain.
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