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Old 08-04-09, 08:51 AM   #1
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Just finished watching it, awesome technique. I just don't like that it is no option to see what type of freighter is coming but thats it's not so important
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Old 08-04-09, 10:30 AM   #2
Pisces
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Originally Posted by Contact View Post
Just finished watching it, awesome technique. I just don't like that it is no option to see what type of freighter is coming but thats it's not so important
Ofcourse you have the option, nefelodamon just didn't do it. Infact you should, torpedos onto neutral vessel leave bad stains.
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Old 08-04-09, 01:55 PM   #3
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Yes I will have to watch that video again another few times just get a better grip on it

Imagine a frustration if you have external cams off and you get a sound contact and you do all that hard work just to find out you was hunting a neutral
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Old 08-04-09, 02:35 PM   #4
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Very good tutorial.
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Old 08-04-09, 04:09 PM   #5
nefelodamon
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Thank you all for your nice words .

Actually I hope this will be only the first tutorial of more to come.
I want to perfect my technique with motion vectors (while in move) and also to demonstrate a convoy attack with that technique.

Now for the comments...

makman94
Quote:
you don't need to draw the 20km radius circle at all ! only the four lines for the bearing and no matter how long they will be
i suggest to get the pato's image (the one that have circles till 4.650m radius--here: fixes+new 'one degree bearing') and directly place the bearing lines to the bearings that are given from sonarman (it will make your life ...easier
I like to draw the 20 km circle just to know the area of operations. I know it really does not adds to the technique but it helps me set a course to a good spot where I can have the 5th bearing ( a good spot relative to the 4th bearing line).

makman94
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also for the last report of sonarman (the one that will give you the 'hot' 'fifth' bearing line is no need to come to a dead stop .when you get the report from sonarman...pause the game and draw the line to the given bearing
also,once you get the direction of the target and you want to turn your boat to a 90degrees angle course ,simply add (or minus--depends from if you have the target from your left or right of you) 90 to targets course and set your boat to this direction
That is up to any player to decide. Personally I dont like pausing the game at any time. Also the way to turn the boat at 90 degrees, I could find 10 ways to do that. Its always up to the player, and what comes handy that time.

makman94
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and something for last , when you use the tdc and want to set the 90 aob ,be sure that your periscope is pointed to 0 degrees.anytime you will use the tdc ,always be sure first that the peri is pointing to 0 degrees (all this in case that your course is setted to a 90 degrees angle with target's course)
You are absolutely right on that. I miss that point. Periscope should always point at 0 degrees when making changes
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Pisces
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Yes, I was just about to reply on this too. Look when he is going to set the tdc dials for the first time. He sets the AOB to 90. (adjusts range dial, but that is not important here) Then he sets the bearing dial to 000 (was set to 352 because of that course correction) Note how the AOB dial follows that movement. But then as he sets the tdc back to auto-mode the bearing dial flips back to the direction the (attack) periscope is looking (still 352), but the AOB dial doesn't follow. For this 90 degrees setup it doesn't matter much in accuracy. But for different AOB setups it could be alot worse.
The same as above. I should have been more careful with that. And it is true that the 90 degrees solution it self tolerates some error. But anyway, accuracy never hurts :-)

Contact
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Imagine a frustration if you have external cams off and you get a sound contact and you do all that hard work just to find out you was hunting a neutral
Or a fishing boat
Propeller sounds its a must. Too bad that cannot implement in game. I was reading that the way the sound files are called for each boat is hard coded into the game :-(

Again thank you for the comments. I hope more videos will come soon :-)
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Old 08-04-09, 05:01 PM   #6
tomfon
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That was an excellent tutorial nefelodamon!
A clever way to intercept and sink a single ship. Really nice. Well done!
I'm waiting impatiently the video you said you'll make to demonstrate an attack to a convoy. This will be even more interesting.

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Old 08-05-09, 01:29 PM   #7
Pisces
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Nefelodamon:

I tipped the guys in the Sh4 forum about your tutorial. Keep an eye on that thread incase there are questions there aswell. Though I'll do my best aswel.

http://www.subsim.com/radioroom/showthread.php?t=154537
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