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New Hydrophone Interception Tutorial
Hello all,
After playing a while, I got fascinated by the idea of intercepting and shooting at targets only with the use of Hydrophone. So after a lot of reading, watching other tutorials and videos I present you my version of Hydrophone interception. DL here: http://www.filefront.com/14186971/Hy...mon.part01.rar View here: http://nefelodamon.blip.tv/ As I state at the end of my video, I dont claim that I re-invented the wheel. On the contrary, I used information available around the internet and here, at subsim. My tutorial was inspired by the excellent video of Mittelwaechter called ''Hydrohunt''. I used his method of "4th bearing" position calculation as he describes it on his videos. I hope you will enjoy my tutorial and that more users will turn to manual targeting:arrgh!: |
Ooh! - That's a brilliant and easy technique to get the course direction of the contact.
Whoever is interested in hunting by hydrophone should watch this clip and learn the magic of the technique. Well done Sir! :up: |
My sentiments exactly!!! :rock: :up: :yeah: :rock: :woot:
A minor suggestion if you need to copy over parallel lines (or the moved distance of the target between the bearings) is to use the arrow of the compass. When you move the circle elsewhere on the map the arrow points in the same direction. I find that easier than setting up a new protractor with the same angle value, as it also has the added chance of inaccurate angles. |
Thanks for the tutorial! :yeah:
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very nice video Nefelodamon ! bravo !
you don't need to draw the 20km radius circle at all ! only the four lines for the bearing and no matter how long they will be i suggest to get the pato's image (the one that have circles till 4.650m radius--here: fixes+new 'one degree bearing') and directly place the bearing lines to the bearings that are given from sonarman (it will make your life ...easier) also for the last report of sonarman (the one that will give you the 'hot' 'fifth' bearing line is no need to come to a dead stop .when you get the report from sonarman...pause the game and draw the line to the given bearing also,once you get the direction of the target and you want to turn your boat to a 90degrees angle course ,simply add (or minus--depends from if you have the target from your left or right of you) 90 to targets course and set your boat to this direction and something for last , when you use the tdc and want to set the 90 aob ,be sure that your periscope is pointed to 0 degrees.anytime you will use the tdc ,always be sure first that the peri is pointing to 0 degrees (all this in case that your course is setted to a 90 degrees angle with target's course) you made a great video ! bye |
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Just finished watching it, awesome technique. I just don't like that it is no option to see what type of freighter is coming but thats it's not so important :) :up:
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Yes I will have to watch that video again another few times just get a better grip on it :)
Imagine a frustration if you have external cams off and you get a sound contact and you do all that hard work just to find out you was hunting a neutral :haha: |
Very good tutorial.
:yeah: |
Thank you all for your nice words :DL.
Actually I hope this will be only the first tutorial of more to come. I want to perfect my technique with motion vectors (while in move) and also to demonstrate a convoy attack with that technique. Now for the comments... makman94 Quote:
makman94 Quote:
makman94 Quote:
Ευχαριστω καρντάση... Τα χαιρετισματα μου απο την μακρινη Ιρλανδια :-) Pisces Quote:
Contact Quote:
Propeller sounds its a must. Too bad that cannot implement in game. I was reading that the way the sound files are called for each boat is hard coded into the game :-( Again thank you for the comments. I hope more videos will come soon :-) |
That was an excellent tutorial nefelodamon! :yeah:
A clever way to intercept and sink a single ship. Really nice. Well done!:up: I'm waiting impatiently the video you said you'll make to demonstrate an attack to a convoy. This will be even more interesting.:yep: Χαιρετισμούς. :sunny: |
Nefelodamon:
I tipped the guys in the Sh4 forum about your tutorial. Keep an eye on that thread incase there are questions there aswell. Though I'll do my best aswel. http://www.subsim.com/radioroom/showthread.php?t=154537 |
Thank you Pisces. For sure I will keep an eye to that post for any queries might arise.
I started already working on the next tutorial. It will be about intercepting a target while your U-Boat moves. It will be ideal for any targets that move away from your boat. Today on the train to work I had a nice idea on how to achieve that with only 4 bearings. It will involve a bit more plotting than the previous tutorial though ;-) Again only with SH tools. I have the believe that SH provides everything necessary. No better WO than the ruler and protractor ;-) This tutorial will include some vector work. I try to perfect the drawing technique as the scale confuse me a bit:06: I hope by Monday will be ready :-) Thanks again! |
You can also view the tutorial here: http://nefelodamon.blip.tv/
The quality of video is amazing and is full length. I cant understand why people insist on youtube!!! Greetings! |
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