![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
![]() ![]() ![]() ![]() |
31 | 31.63% |
Simulator too complicated |
![]() ![]() ![]() ![]() |
20 | 20.41% |
Insufficent number of sub simmers |
![]() ![]() ![]() ![]() |
47 | 47.96% |
price too high |
![]() ![]() ![]() ![]() |
0 | 0% |
Voters: 98. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#11 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
Cocerning atmosphere:
A lot of missions lack atmosphere (for my personal taste). I mean for example, not enough messages(communication) and that stuff, no big suprises concerning the 'big' picture of a mission. Also things like limited AI. But that could be solved by the community: if you would write a scenario generator, which creates the missions (not completely random but based on scenario-stubs created by a designer) and scenario-dependent doctrines (it is possible) dynamic campaigns + interesting (generated) scenarions seem to be possible. Would be very hard work, no question. But on the other hand, concerning the SDK discussion a few years ago: Who should use such a SDK if the people do not use the possibilites which the sim is providing now? |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|