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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Nub
![]() Join Date: May 2009
Posts: 2
Downloads: 0
Uploads: 0
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2. Better shallow water operations. Ie. the difficult acoustic conditions, tides, ability to bottom to escape detection. Now it's exactly the wrong way around, it's much harder for U-boat to live in shallow compared to deep waters! |
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#2 |
Loader
![]() Join Date: Jun 2006
Posts: 87
Downloads: 0
Uploads: 0
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More intelligent ship behaviour (i.e. not just ship zig-zagging along a very predictable route) and better ship phisics, i.e. fixing the insane breaking/acceleration of large ships.
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#3 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Wolfpacks, definately. It's what U-boats were known for.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 |
Nub
![]() Join Date: May 2009
Posts: 2
Downloads: 0
Uploads: 0
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It meant death if the opponent could find and fix you in the first place. In shallow waters with fresh and salty water mixing, different temperature waters etc. it was very hard to find a submarine, even during 1980's. Moreover, if there's a lot of skerries etc. even schnorkeling wasn't as risky as in open waters.
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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AI improvements (ships which are not so robotic) is at top of my personal never-gonna-happen-in-SH3 wish list.
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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The weather.
I am yet to see a fix that produces a good balance of weather.
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Currents and better thermal layers and all the above.
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#8 |
Watch
![]() Join Date: Jun 2006
Location: Louisiana, United States
Posts: 18
Downloads: 7
Uploads: 0
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I would like to see something slightly more dramatic if you survive the war and you are out at sea than a BDU message telling the war has ended and ordering you to return to the nearest port and the game just ends.
I'd at least like to see the game continue to play until you get to the nearest port. I don't know what the GWX 3.0 mod does concerning the end of the war and I don't know if the date is hardcoded in the game; but if it isn't maybe there could be a status change for all countries and they will turn into nuetral targets and the date could be changed to end a couple of days after the end of the official war. Maybe a month after the war. It would give you time to at least disengage from combat if you are in a hunt and head toward some base of your choosing. You don't even have to be given enough time to head TO port. Just enough time to disengage and autoend your patrol.
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#9 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Here is a list of things I would like to see:
1) Wolfpacks & fully functioning AI U-boats 2) Surface ships having the ability to launch torpedoes. MTB's would be a lot more of threat as compared to what they are now; a minor pest easily evaded. 3) More balanced weather. Although GWX did try to fix this issue it's still a pain. 4) The ability to choose the time of day when you start patrols. 5) Last but not least, more stable save game behaviour. I have never seen a game with so many issues around saving games. I don't have SH4 so I don't know how stable that is when it comes to saving games. If/when SH5 comes out I really hope these save game bugs get squashed. |
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