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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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are you going to make this available for the us subs as well
lt cmdr lare |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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![]() ![]() Nice job!
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#3 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() seriously : this is the finishing touch of the current Jyunsen B, Kaidai 3b and 4, Jyunsen 1M, Type AM submarine mod. The current though not released version is v 3.9. When the damage models are fixed for all above subs and integrated in the mod, it should be released as V 4.0 and come along with Peabody's IJN campaign "Climb Mount Niitaka". there will be other improvements made to the mod later, when spheres and boxes are fixed for all above subs, I'll then experiment with new zones like the crew quarters and galley, for realism's sake. then if it works it'll be just great ! this start with the Jyunsen B has opened a wide range of possibilities to me. keltos Last edited by keltos01; 05-08-09 at 01:27 PM. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() thanks to Peabody and Neon Deon I foudn where the base armor was located and, to my suprise, I foudn out that the JB only had armor=10 when the Balao had 25 and the Porpoise (a quality like for the JB ?) has also 25 ! so I set the JB so : armor=25 Hitpoints=750 because it is a larger boat crashdepth=240 that should help some. for those 25 who are tryin the mod, open the zon file with s3d and open collisionable objects, you'll find the values seen here above, you can either change them or wait for the next mod version. New mod 1.1 with armor corrected for all japanese subs (Kaichu not included) and Jyunsen B and Jyunsen 1M spheres and boxes done : download : http://files.filefront.com/IBDM+JB+0.../fileinfo.html keltos Last edited by keltos01; 05-11-09 at 08:38 AM. |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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The boat should be safe with no damage up to 70 % of the 240m crush depth which is 168m. There is a bit of fudge factor there. About 2 %.
Below that you pretty much are going to be toast if you stay down too long. I studied the crush depths when I was doing my crush depth mod. You could also set the max depth in sub cfg file to 168m and the D key will take her to that depth. There are some issues with this tho so where you have it now gives you a lot of play. Take damage and your crush depth changes. Hidden damage is also a factor that might mislead you also. If you go past safe depth while diving you must surface to stop the bleeding.
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![]() ![]() Last edited by NEON DEON; 05-11-09 at 08:25 PM. Reason: Made a big boo boo. |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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So for the Jyunsen B which had a test depth of 100 m (330 feet), its crushdepth should also be 240 m.
the Sen Toku had a test depth of 100 m (330 feet) The Type AM had a test depth of 100 m (330 feet) the Type C2 (I-47) had a test depth of 100 m (330 feet), the Jyunsen B which had a test depth of 100 m (330 feet), The Jyunsen 1M had a test depth of 80 m (260 feet)>, its crushdepth should be 192 m. The Kaidai 3b had a test depth of 60 m (200 feet)>, its crushdepth should 144 m. The Kaidai 4 had a test depth of 60 m (200 feet) keltos |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Jyunsen B I set new spheres for the Jyunsen B thus fitting more precisely the hull (114 spheres) and moved the boxes to size and places according to the original blueprints.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 240 m. New spheres were added to the tower (22) and the boxes (7) resized and moved.spheres and boxes were removed from the scopes as they are in the sensori file. [edit] it appears the periscopes get easily destroyed, beware ! this is the workhorse if the IJN Jyunsen 1M I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the original blueprints.set spheres on rudder, planes and screws.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 192 m. New spheres were added to the tower and the boxes resized and moved. [edit] a very nice sub, kindo like a japanese Narwhal but with bigger guns ! Type AM I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the original blueprints.set spheres on rudder, planes and screws. moved the torpedo tube boxes.Main ship armor was set to 25. crush depth was set to 240 m. New spheres were added to the tower (25 total) and the boxes (2) resized and moved. [edit] large and easily spotted... Kaidai 3b I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (60 spheres) and moved the boxes to size and places.moved the torpedo tube boxes. Added spheres to the rudder, back and fore planes.Main ship armor was set to 25.crush depth was set to 144 m. New spheres were added to the tower (11 total) and the boxes (2) resized and moved. [edit] my favorite Kaidai 4 Main ship armor was set to 25. crush depth was set to 144 m. The spheres (10 total) and the boxes (2) were resized and moved in the tower. upload tonight. keltos Last edited by keltos01; 05-12-09 at 12:39 PM. |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#9 | |
Stowaway
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i also changed my balao/gato down to 450 hit points because i think they are way too high at 600 and the shell hit to damage given ratio was just silly. i find those settings give better damage results in line with what you should expect in RL and it still doesnt make them too weak |
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#10 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Something is definetely different with the u-boot add on : if you use the armor settings found on US boats you get sunk after 1 or 2 DC attacks... everytime. so I had to strengthen the boat in order to give us a fighting chance... try my boats with the IBDM in game and report back Webster ! regards keltos |
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#11 | |
Stowaway
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hmmm, i bet its the DC vs shells because i do most of my "testing" by getting shot at lol anyway im sure you got it right but now your making me rethink how i test damages ![]() |
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#12 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will look up my setup and post it keltos |
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