SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-09, 08:30 PM   #1
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
Default

are you going to make this available for the us subs as well

lt cmdr lare
Lt commander lare is offline   Reply With Quote
Old 05-07-09, 11:52 PM   #2
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default




Nice job!
__________________
Diesel Boats Forever!
NEON DEON is offline   Reply With Quote
Old 05-08-09, 03:40 AM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Lt commander lare View Post
are you going to make this available for the us subs as well

lt cmdr lare
No. That's RFB's domain, we honorable submariners fight for the other side

seriously : this is the finishing touch of the current Jyunsen B, Kaidai 3b and 4, Jyunsen 1M, Type AM submarine mod. The current though not released version is v 3.9. When the damage models are fixed for all above subs and integrated in the mod, it should be released as V 4.0 and come along with Peabody's IJN campaign "Climb Mount Niitaka".

there will be other improvements made to the mod later, when spheres and boxes are fixed for all above subs, I'll then experiment with new zones like the crew quarters and galley, for realism's sake.

then if it works it'll be just great ! this start with the Jyunsen B has opened a wide range of possibilities to me.

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 05-08-09 at 01:27 PM.
keltos01 is offline   Reply With Quote
Old 05-11-09, 07:54 AM   #4
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default




thanks to Peabody and Neon Deon I foudn where the base armor was located and, to my suprise, I foudn out that the JB only had armor=10 when the Balao had 25 and the Porpoise (a quality like for the JB ?) has also 25 !

so I set the JB so :

armor=25
Hitpoints=750 because it is a larger boat
crashdepth=240


that should help some. for those 25 who are tryin the mod, open the zon file with s3d and open collisionable objects, you'll find the values seen here above, you can either change them or wait for the next mod version.

New mod 1.1 with armor corrected for all japanese subs (Kaichu not included) and Jyunsen B and Jyunsen 1M spheres and boxes done :

download :

http://files.filefront.com/IBDM+JB+0.../fileinfo.html



keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 05-11-09 at 08:38 AM.
keltos01 is offline   Reply With Quote
Old 05-11-09, 01:04 PM   #5
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default

The boat should be safe with no damage up to 70 % of the 240m crush depth which is 168m. There is a bit of fudge factor there. About 2 %.
Below that you pretty much are going to be toast if you stay down too long.

I studied the crush depths when I was doing my crush depth mod.

You could also set the max depth in sub cfg file to 168m and the D key will take her to that depth. There are some issues with this tho so where you have it now gives you a lot of play.

Take damage and your crush depth changes. Hidden damage is also a factor that might mislead you also. If you go past safe depth while diving you must surface to stop the bleeding.
__________________
Diesel Boats Forever!

Last edited by NEON DEON; 05-11-09 at 08:25 PM. Reason: Made a big boo boo.
NEON DEON is offline   Reply With Quote
Old 05-12-09, 03:12 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

So for the Jyunsen B which had a test depth of 100 m (330 feet), its crushdepth should also be 240 m.

the Sen Toku had a test depth of 100 m (330 feet)

The Type AM had a test depth of 100 m (330 feet)

the Type C2 (I-47) had a test depth of 100 m (330 feet),

the Jyunsen B which had a test depth of 100 m (330 feet),

The Jyunsen 1M had a test depth of 80 m (260 feet)>, its crushdepth should be 192 m.

The Kaidai 3b had a test depth of 60 m (200 feet)>, its crushdepth should 144 m.

The Kaidai 4 had a test depth of 60 m (200 feet)

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 05-12-09, 10:01 AM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default IBDM v 1.2





Jyunsen B
I set new spheres for the Jyunsen B thus fitting more precisely the hull (114 spheres) and moved the boxes to size and places according to the
original blueprints.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 240 m.
New spheres were added to the tower (22) and the boxes (7) resized and moved.spheres and boxes were removed from the scopes as they are in the sensori file.

[edit] it appears the periscopes get easily destroyed, beware ! this is the workhorse if the IJN

Jyunsen 1M
I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the
original blueprints.set spheres on rudder, planes and screws.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 192 m.
New spheres were added to the tower and the boxes resized and moved.

[edit] a very nice sub, kindo like a japanese Narwhal but with bigger guns !

Type AM
I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the
original blueprints.set spheres on rudder, planes and screws. moved the torpedo tube boxes.Main ship armor was set to 25. crush depth was set to 240 m.
New spheres were added to the tower (25 total) and the boxes (2) resized and moved.

[edit] large and easily spotted...

Kaidai 3b
I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (60 spheres) and moved the boxes to size and places.moved the torpedo tube boxes.
Added spheres to the rudder, back and fore planes.Main ship armor was set to 25.crush depth was set to 144 m.
New spheres were added to the tower (11 total) and the boxes (2) resized and moved.

[edit] my favorite

Kaidai 4
Main ship armor was set to 25. crush depth was set to 144 m.
The spheres (10 total) and the boxes (2) were resized and moved in the tower.

upload tonight.

keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 05-12-09 at 12:39 PM.
keltos01 is offline   Reply With Quote
Old 05-12-09, 12:37 PM   #8
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

version 1.2 of I-Boat Damage Mod :

download :

http://files.filefront.com/IBDM+JB+v.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 11-29-09, 12:58 PM   #9
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by keltos01 View Post



thanks to Peabody and Neon Deon I foudn where the base armor was located and, to my suprise, I foudn out that the JB only had armor=10 when the Balao had 25 and the Porpoise (a quality like for the JB ?) has also 25 !

keltos
personally i find the hit points AND armor are too high in stock, i change mine to armor=20 and gives a much better shell hit to damage given ratio.

i also changed my balao/gato down to 450 hit points because i think they are way too high at 600 and the shell hit to damage given ratio was just silly.

i find those settings give better damage results in line with what you should expect in RL and it still doesnt make them too weak
  Reply With Quote
Old 11-30-09, 03:03 AM   #10
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by WEBSTER View Post
personally i find the hit points AND armor are too high in stock, i change mine to armor=20 and gives a much better shell hit to damage given ratio.

i also changed my balao/gato down to 450 hit points because i think they are way too high at 600 and the shell hit to damage given ratio was just silly.

i find those settings give better damage results in line with what you should expect in RL and it still doesnt make them too weak

Something is definetely different with the u-boot add on : if you use the armor settings found on US boats you get sunk after 1 or 2 DC attacks... everytime.

so I had to strengthen the boat in order to give us a fighting chance...

try my boats with the IBDM in game and report back Webster !

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 11-30-09, 10:43 AM   #11
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by keltos01 View Post
Something is definetely different with the u-boot add on : if you use the armor settings found on US boats you get sunk after 1 or 2 DC attacks... everytime.

so I had to strengthen the boat in order to give us a fighting chance...

try my boats with the IBDM in game and report back Webster !

regards

keltos

hmmm, i bet its the DC vs shells because i do most of my "testing" by getting shot at lol

anyway im sure you got it right but now your making me rethink how i test damages
  Reply With Quote
Old 11-30-09, 11:46 AM   #12
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by WEBSTER View Post
hmmm, i bet its the DC vs shells because i do most of my "testing" by getting shot at lol

anyway im sure you got it right but now your making me rethink how i test damages
dc used to cause very heavy uncontrolable flooding even when they exploded far from the sub, and it was worse at depth (which is quite normal) now they cause damage but repairable damage

will look up my setup and post it

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.