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Old 05-02-09, 05:14 PM   #1
Marinesko
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It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.
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Old 05-02-09, 08:12 PM   #2
Loud_Silence
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It's my imagination or SH4 behaves differently on each computer? In my career freighters never spot the wakes during daylight
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Old 05-03-09, 12:56 AM   #3
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Quote:
Originally Posted by Marinesko View Post
It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.

those escorts are your answer, even though they didnt see you or detect you they can "hear" torps especially on high speed and they alert the other ships. thats why the slow torps did the trick, they werent heard.

in this game you alert one you alert all.

as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all
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Old 05-03-09, 03:39 AM   #4
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Quote:
Originally Posted by WEBSTER View Post
as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all
Incorrect
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Old 05-03-09, 11:19 AM   #5
Webster
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Quote:
Originally Posted by LukeFF View Post
Incorrect

i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us
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Old 05-03-09, 01:06 PM   #6
Marinesko
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Gentlemen, I think the more pressin concern is the range of hydrophones on escorts. Can they pick something up at the same range I can?
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Old 05-03-09, 02:22 PM   #7
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So maybe they can see the torpedo's wake... ?
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Old 05-03-09, 04:58 PM   #8
LukeFF
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Quote:
Originally Posted by WEBSTER View Post
i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us
From the patch 1.4 readme:

Quote:
* Improvements for enemy ships detection of steam torpedoes
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Old 05-21-09, 05:57 PM   #9
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Quote:
Originally Posted by LukeFF View Post
From the patch 1.4 readme:
Quote:
Improvements for enemy ships detection of steam torpedoes
Do we know how this was incorporated into the game?

Does this mean sound detection or visual detection?

I remember reading (looking for the citation) that unless the ocean was very calm it was rather difficult, from the low viewpoint of a ship, to see the bubble trail.

From the air it was pretty easy.

Anyone else remember reading that?

In any case, the patch quote does not answer the question on visual sighting of torpedoes.
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Old 05-21-09, 06:32 PM   #10
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Steam toprs make these things called bubbles those make are wake that can be seen. And why would you not hear a torpedo going 29 or 36knts but hear one going 46knts the higher speed would mean only a faster prop turing speed so they would be able to hear all of them just as you can on your hyrdophones if you can hear it they can to.Even with 1.5 or 1.5 or any mod they can see wakes so better to have the fish set to fast that gives less time for one to evade when and if they do get seen.
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Old 05-03-09, 04:20 AM   #11
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This might be a good time to ask, what is the approximate range of an escort's hydrophones? I purposely let him pass, and he may have spotted the torpedo but he couldn't seem to figure out where I was.
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