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-   -   Torpedo wakes getting spotted (https://www.subsim.com/radioroom/showthread.php?t=151350)

Marinesko 05-02-09 04:21 PM

Torpedo wakes getting spotted
 
Lately I've had some trouble sinking ships in a convoy where I am about 800-900 meters away. I fired with torpedoes set on high speed, but the ship must have spotted the tracks(odd because it was at night and they clearly had no idea I was there) and began evasive action. Then I had a hunch and I reloaded the game, firing one torpedo on slow setting. This did the trick. I am wondering do the slow torpedos make a less noticeable wake or something? Also, does setting the depth lower help? I set these at about a few feet above their draft.

Torplexed 05-02-09 04:30 PM

Are you using any mods?

I seem to remember reading that a lot of Japanese cargo ships were equipped with hydrophones. They may be hearing your torpedoes rather than seeing them. I assume slower torpedoes make less noise.

Marinesko 05-02-09 04:31 PM

No mods.

vanjast 05-02-09 04:53 PM

No mods.... means ships have incredible brakes or fasinating rocket propellant acceleration boosters.
Try..
http://www.subsim.com/radioroom/down...do=file&id=942
or
http://www.subsim.com/radioroom/down...o=file&id=1091

Sould help you
:)

Akula4745 05-02-09 05:11 PM

I wondered if they are seeing your periscope - night/day attack? - instead of the torpedos wake...

Either way I use Webster's Ship Maneuvering Fix for v1.4 and v1.5
http://www.subsim.com/radioroom/down...do=file&id=942

And as vanjast suggested - it will definitely help with the jackrabbit starts and 20 yard stopping power.

Good luck and happy hunting!

Marinesko 05-02-09 05:14 PM

It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.

Loud_Silence 05-02-09 08:12 PM

It's my imagination or SH4 behaves differently on each computer? In my career freighters never spot the wakes during daylight:06:

Webster 05-03-09 12:56 AM

Quote:

Originally Posted by Marinesko (Post 1094815)
It can't be the scope. It was at night, and I kept it low in the water. A destroyer escort passed in front of me, totally clueless. So did the first merchant. They only notice when I fire.


those escorts are your answer, even though they didnt see you or detect you they can "hear" torps especially on high speed and they alert the other ships. thats why the slow torps did the trick, they werent heard.

in this game you alert one you alert all.

as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all

LukeFF 05-03-09 03:39 AM

Quote:

Originally Posted by WEBSTER (Post 1094939)
as far as visual torpedo wakes go they are eye candy only and they game never "sees" them at all

Incorrect

Marinesko 05-03-09 04:20 AM

This might be a good time to ask, what is the approximate range of an escort's hydrophones? I purposely let him pass, and he may have spotted the torpedo but he couldn't seem to figure out where I was.

Webster 05-03-09 11:19 AM

Quote:

Originally Posted by LukeFF (Post 1094983)
Incorrect


i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us

Marinesko 05-03-09 01:06 PM

Gentlemen, I think the more pressin concern is the range of hydrophones on escorts. Can they pick something up at the same range I can?

Akula4745 05-03-09 02:22 PM

So maybe they can see the torpedo's wake... ?

LukeFF 05-03-09 04:58 PM

Quote:

Originally Posted by WEBSTER (Post 1095142)
i have never seen ANY evidence the game reacts to bubble trails "only"

it will react to the torpedo "sound" only in every test i have ever done

if you are trying to say this isnt the case then please explain it to us

From the patch 1.4 readme:

Quote:

* Improvements for enemy ships detection of steam torpedoes

Platapus 05-21-09 05:57 PM

Quote:

Originally Posted by LukeFF (Post 1095308)
From the patch 1.4 readme:

Quote:

Improvements for enemy ships detection of steam torpedoes
Do we know how this was incorporated into the game?

Does this mean sound detection or visual detection?

I remember reading (looking for the citation) that unless the ocean was very calm it was rather difficult, from the low viewpoint of a ship, to see the bubble trail.

From the air it was pretty easy.

Anyone else remember reading that?

In any case, the patch quote does not answer the question on visual sighting of torpedoes.


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