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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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I'd like to see some animated crew walking and working on the merchants and the warships - and some lifeboats to be lowered and some rafts to be dropped over board, followed by some sailors...
Let's have a better editor - AI units should trigger an event too... Combined/aditive triggers should be possible. A range for speed setting would be fine ( i.e. 5 to 8 knots for variable replay or 5 to 5 knots for fixed speed). Primary and secondary targets for attacking units (i.e. sink warships first). A perfect documentation! 1/2 degrees for the hydrophone ![]() No percentage of damage - but an uncertein report of the CE - light, medium, severe or dramatic damage condition. At least 3 persons per flak - gunner, reloader and helper. Templates of all U-Boats for easy creating individual skins and emblems. Different port and starboard skins for the ships - or at least parts of it, for numbers and names. ![]()
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