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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 47
Uploads: 0
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This is a HUGE mod..and possible corruption just getting the one file during transfer...
Whats the chances at this size, you break it up into rar files for distro? 3-4 smaller files might be less a hassle and might get more people to download it? Justa some thoughts.. |
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#137 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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I have seen this mod adds many new surface vessels.
![]() What about playables ? I tried using it as mega addon for Maya class crusier mod, but SH editor crashes when loading one of the maps... Is there a workaround to have still Maya playable and/or what are the compatible "surface vessel" mods ? Thanks! ![]()
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#138 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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I had a many ctd's in this mod but asa a last ditch attempt i went into options a killed the "high" quailty,textures in my sub and that fixed it.
Im in April 43 on my 2nd career run in this game and i love it,. The only thing that bugs me is that Big TF at Truk it's been there since Aug42 and still there in April 43 I have hit the BB's in the TF but i aint got a clue what the other 20+ships are? and they are easy targets they are doing 4-5 knots because they are in very shallow waters.
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#139 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 47
Uploads: 0
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Well, I play online some.. so I have to be stock with it when playing..
Using this mod only loaded with JSGME and then removing it with jsgme to go back to stock / vanilla I had the following message that did not crash me when joining the Muliplay game.. but did annoy me.. data/menu/gui/RecManual/CoVFlagRedCross.dds missing does this version support jsgme? did I miss something? keep two versions on HD? any thoughts? ![]() |
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#140 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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this message shows me that JSGM didnt unload the Mod in a correct way. This can happend while enabling FOTRS. FOTRS is a very large mod which took a long time to enable it. It is important to do nothing on your PC during the enableprocedure. In this case you have to reinstall SH4 to get a clean new installation. Greets Maddy
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AOTD is gone, iam the last survivor ........ Last edited by AOTD_MadMax; 04-10-09 at 04:25 PM. |
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#141 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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Where would i look in the marshall islands for targets?
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#142 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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![]() Another question for the mod team: A good sound mod for German Campaign ?? i added Spaxs_SH4_Uboat_SPEECH_FIX but still some voices are ENG or i hear the american dive bell... EDIT: maybe i'll try again putting it at the end of mod list. Btw question remains for a good sound mod... ![]()
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#143 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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#144 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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![]() How do conning towers work in FOTRS ? for German boots as well...i mean changes and/or modifications for AAs or smth else. Last thing: how about eliminating the deck gun ?? i knew some U-boots went to sea without it at the end of the war, as it was useless and wasn't really streamlined for underwater performances... I'd like to know if you thought about it and if i can eliminate it.
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#145 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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go to \MODS\Sh3ToSh4Sounds\Data\Sound\Speech folder, in it is a folder named as "1" then make 8 copies of this folder and name them from 2 to 9. so that you have nine folders named 1,2,3,4,5,6,7,8,9. now you shoud only hear german lanquage. reason why I put only one folder in my mod = Saved a lot of work ,also 160Mt smaller mod size. ![]() About Deck gun aa etc I think that you can remove then in upc files. That is go to \Silent Hunter 4 Wolves of the Pacific\MODS\FalloftherisingSun_V1.2_SH4V1.5\Data\ Submarine\ there are upc file like this NSS_Balao.upc you can edit it with text editor, this one is part of Balao.upc [UserPlayerUnit 1.FunctionalSubsystem 36] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= BalaoGunB NameDisplayable= Fore Gun Deck Type=NULL Make a back up of original file and try to tweak it. There should be some posts about upc files and how to change them. ![]() ![]()
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#146 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Very kind again, thanks!
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#147 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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I think i have found the best mod combination for this sim..TMO 1.7 with FOTRS sounds.. Try it i think you will like it..
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#148 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Thanks! one the main reasons i choosed FOTRS for now is the addition of many more ships, warships as well... Sounds for now & Enviroment carateristics are not my favourites, but UI is far better... SPAX sounds v8 for U-boots is a great addition, obviously if playing as german...
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#149 |
Seaman
![]() Join Date: Aug 2007
Posts: 40
Downloads: 114
Uploads: 0
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So I have a question ...
This mod is NOT compatible with RSRDC, and I would REALLY like to install these new ships. However, every time I try to install just the ships, the game crashes .... How do I install just the ships from this mod? Could any one here give me a list of files maybe or point me in the right direction? |
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#150 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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