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Old 04-09-09, 07:12 PM   #1
makman94
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Quote:
Originally Posted by Sea Hawk View Post
I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%.

These are excellent:-
The Hunt: An illustrated example of how to sink a ship
Wazoo's Manual Charting & Targeting Tutorial
Silent Hunter III Community Manual

I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work.

Can someone point me in the right direction please?
hello Sea Hawk,
you will find it here : http://hosted.filefront.com/joegrundman/

bye
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Old 04-09-09, 08:02 PM   #2
Puster Bill
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Might I suggest you make yourself one of these:




You can find the files necessary to build it in this thread:
http://www.subsim.com/radioroom/showthread.php?t=114351

You can find an *EXCELLENT* set of instructions, with examples, in this thread:
http://www.subsim.com/radioroom/showthread.php?t=126824

I swear by my angriffscheibe.
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Old 04-09-09, 08:32 PM   #3
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I also never leave port without my Angriffsscheibe!
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Old 04-10-09, 03:10 AM   #4
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So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?

This also concerns in calculating target speed using 3.15 min tactic :\
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Old 04-10-09, 04:58 AM   #5
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Quote:
Originally Posted by Contact View Post
So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?
what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM
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Old 04-10-09, 06:15 AM   #6
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Quote:
Originally Posted by kranz View Post
what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM
In calculating speed you measure distance which you get BEFORE AND AFTER 3.15 min ant multiply it by ten. The thing is you see a ship icon on the map which helps you to do the markings. My point of question was how would you calculate the speed or AOB without seeing ship icons on the navigation map ?
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Old 04-10-09, 06:55 AM   #7
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I have Bearing Overlay 3.0. I raise the scope, I see the target-you can either use the stadimeter or mast height to get the range. E.g- small merchant 4500 meters, bearing-50 deg. You start the stopwatch and immediately go to navi map. You zoom enough to get nice precission and draw a like from the center of you sub to 4500 meters using Be.Overlay markings. Then you wait 3.15 and do the same. Now you have to connect those lines, I mean those "points" with a third line which gives you target course. That's the way how I do it.

Last edited by kranz; 04-10-09 at 07:05 AM.
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Old 04-10-09, 09:14 AM   #8
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Quote:
Originally Posted by Puster Bill View Post
Might I suggest you make yourself one of these:




You can find the files necessary to build it in this thread:
http://www.subsim.com/radioroom/showthread.php?t=114351

You can find an *EXCELLENT* set of instructions, with examples, in this thread:
http://www.subsim.com/radioroom/showthread.php?t=126824

I swear by my angriffscheibe.
This looks fantastic
I will make one tonight
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Old 04-10-09, 09:36 AM   #9
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Maybe I could use it in-game. Just not sure.. Do I need to use OLC GUI for that ?

I'm focused on one thing now. I need to figure out how to faithfully measure the distance to target in any weather while not using ship icons. Getting AOB and speed woun't be a problem I guess.
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Old 04-10-09, 11:36 AM   #10
Sailor Steve
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Two mods give you the whiz-wheel ingame: OLC-GUI and U-Jagd Tools. U-Jagd is the older and simpler mod; it gives you the tools to do the job. OLC-GUI adds on that and gives you a completely new screen to work with.

Either one is great to use for manual targetting.
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Old 04-10-09, 12:25 PM   #11
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Okay. I decided to try U-Jagd tool first.

This is the link: http://www.subsim.com/radioroom/show...16&postcount=1

Will it be compatible with GWX 3.0 ?
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Old 04-10-09, 01:00 PM   #12
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Should be, as it adds tools to the periscope and UZO stations and not much else. I used it with GWX 2.1 with no problems. Haven't put it on 3.0 simply because I have so little time to play manual targetting has become something of a bugbear for me.
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Old 04-10-09, 08:19 PM   #13
Puster Bill
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Quote:
Originally Posted by Sea Hawk View Post
This looks fantastic
I will make one tonight
Great! The in-game versions work well also, and some people swear by them, but personally I prefer something solid in my hand.

You could also use a generic slide rule. I used both a linear slide rule and a circular one before Hitman gave us this great whiz-wheel. The only difference with using a regular slide rule is you have to do one extra step to convert meters per second to knots.
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Old 04-11-09, 09:58 AM   #14
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Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.

http://files.filefront.com/3BearingA.../fileinfo.html

cheers
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Old 04-11-09, 10:56 AM   #15
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Quote:
Originally Posted by UberTorpedo View Post
Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.

http://files.filefront.com/3BearingA.../fileinfo.html

cheers
Thanks UberTorpedo. (Since I made it) It is an AOB-finder tool. Though it's not exactly what the OP was looking for. He is looking for something that works like the bearing/course/aob side of the Attackdisk. (In the PaulWasserman link the "Etchasketch’s AoB finder wheel" is mentioned, which does that)

But please let that not inhibbit somebody to try it out. Given enough time it is very accurate.
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