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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Hellas
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you will find it here : http://hosted.filefront.com/joegrundman/ bye |
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#2 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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Might I suggest you make yourself one of these:
![]() ![]() You can find the files necessary to build it in this thread: http://www.subsim.com/radioroom/showthread.php?t=114351 You can find an *EXCELLENT* set of instructions, with examples, in this thread: http://www.subsim.com/radioroom/showthread.php?t=126824 I swear by my angriffscheibe.
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The U-Boat Commander of Love |
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#3 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 228
Downloads: 200
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I also never leave port without my Angriffsscheibe!
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#4 |
Stowaway
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So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?
![]() This also concerns in calculating target speed using 3.15 min tactic :\ |
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#5 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM
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#6 |
Stowaway
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In calculating speed you measure distance which you get BEFORE AND AFTER 3.15 min ant multiply it by ten. The thing is you see a ship icon on the map which helps you to do the markings. My point of question was how would you calculate the speed or AOB without seeing ship icons on the navigation map ?
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#7 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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I have Bearing Overlay 3.0. I raise the scope, I see the target-you can either use the stadimeter or mast height to get the range. E.g- small merchant 4500 meters, bearing-50 deg. You start the stopwatch and immediately go to navi map. You zoom enough to get nice precission and draw a like from the center of you sub to 4500 meters using Be.Overlay markings. Then you wait 3.15 and do the same. Now you have to connect those lines, I mean those "points" with a third line which gives you target course. That's the way how I do it.
![]() Last edited by kranz; 04-10-09 at 07:05 AM. |
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#8 | |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
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I will make one tonight |
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#9 |
Stowaway
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Maybe I could use it in-game. Just not sure.. Do I need to use OLC GUI for that ?
![]() I'm focused on one thing now. I need to figure out how to faithfully measure the distance to target in any weather while not using ship icons. Getting AOB and speed woun't be a problem I guess. |
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#10 |
Eternal Patrol
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Two mods give you the whiz-wheel ingame: OLC-GUI and U-Jagd Tools. U-Jagd is the older and simpler mod; it gives you the tools to do the job. OLC-GUI adds on that and gives you a completely new screen to work with.
Either one is great to use for manual targetting.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Stowaway
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Okay. I decided to try U-Jagd tool first.
This is the link: http://www.subsim.com/radioroom/show...16&postcount=1 Will it be compatible with GWX 3.0 ? |
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#12 |
Eternal Patrol
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Should be, as it adds tools to the periscope and UZO stations and not much else. I used it with GWX 2.1 with no problems. Haven't put it on 3.0 simply because I have so little time to play manual targetting has become something of a bugbear for me.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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Great! The in-game versions work well also, and some people swear by them, but personally I prefer something solid in my hand.
You could also use a generic slide rule. I used both a linear slide rule and a circular one before Hitman gave us this great whiz-wheel. The only difference with using a regular slide rule is you have to do one extra step to convert meters per second to knots.
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The U-Boat Commander of Love |
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#14 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.
http://files.filefront.com/3BearingA.../fileinfo.html cheers |
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#15 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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But please let that not inhibbit somebody to try it out. Given enough time it is very accurate.
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My site downloads: https://ricojansen.nl/downloads |
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