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Old 03-26-09, 06:41 PM   #1
von Zelda
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Default Annoying sound with torpedo impact/explosion

Now playing GWX 3 since it was released. Previously played SH3 stock, Grey Wolves, GWX, etc, etc, for the last 5 or 6 years.

Is it just me, or have others noticed the annoying sound we now get when we torpedo a ship? You know, the explosion followed by some rattling pans or dishes. It appears to be the same ambient sound file used when escorts are throwing depth charges at me.

With a little investigation into the data/sound folder within SH3, I've found the offending file. It's "Depth charges exploding from submarine." Now, for some odd reason, this ambient sound file is now being used for torpedo hits on ships, at least in my downloaded game with GWX3.

Now, there are only a few good explosion sound files within this folder, but I have settled on a couple of better ones: My favorite is "P16_#oil_explosion"; some others to consider: P11_@ref_torp_explosion, P17_@ref_bomb_explosion, P14_@Depthcharge_deepwater, and P05_@Depthcharge_explosion

I simply renamed my favorite ambient sound file with the offending files name, placed it within a mini-mod for JSGME installation, and the rattling pans on torpedo impact are gone.

If anyone has a really good explosion sound file for a torpedo hit on a ship, please let me know. Feel free to post any other comments as well.
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Old 03-26-09, 07:22 PM   #2
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I have not noticed it..
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Old 03-26-09, 10:28 PM   #3
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i know what your talking about

I highly recommend this sound as its replacement

http://files.filefront.com/Depth+cha.../fileinfo.html
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Old 03-27-09, 03:32 AM   #4
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It is a good sound for DC explosion. But ain't good for torps impact I think.
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Old 03-27-09, 07:59 AM   #5
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Quote:
Originally Posted by Contact View Post
It is a good sound for DC explosion. But ain't good for torps impact I think.
you would be surprised.

try it out. you only hear it on torpedo impacts when you are actually submerged.

so it sounds like an underwater explosion of sorts
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Old 03-27-09, 11:05 AM   #6
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This is news to me.
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Old 03-27-09, 03:40 PM   #7
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Here is a quick JSGME workaround based on the P11_@ref_torpedo_explosion file:

http://www.mediafire.com/download.php?myxm2zhnjz2
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Old 03-28-09, 03:33 AM   #8
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Quote:
Originally Posted by GoldenRivet View Post
you would be surprised.

try it out. you only hear it on torpedo impacts when you are actually submerged.

so it sounds like an underwater explosion of sorts
lol, no I was talking about original DC and torpedo impact explosion sound. It is good for DC. But for TI would like to have something different then that
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Old 03-28-09, 03:49 AM   #9
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Quote:
Originally Posted by jimbuna View Post
Here is a quick JSGME workaround based on the P11_@ref_torpedo_explosion file:

http://www.mediafire.com/download.php?myxm2zhnjz2
The name of this filder is Torpedo explosion, but file in it "Depth charges exploding from submarine.wav" ?
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Old 03-28-09, 06:08 AM   #10
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Quote:
Originally Posted by Contact View Post
The name of this filder is Torpedo explosion, but file in it "Depth charges exploding from submarine.wav" ?
That is correct
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Old 03-28-09, 09:19 AM   #11
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Quote:
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That is correct
Is this one file is used for DC and TI ?
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Old 03-28-09, 09:34 AM   #12
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Quote:
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Is this one file is used for DC and TI ?
Not on my installation.....I still get the cutlery noise on nearby depth charge explosions.
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