SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Annoying sound with torpedo impact/explosion (https://www.subsim.com/radioroom/showthread.php?t=149853)

von Zelda 03-26-09 06:41 PM

Annoying sound with torpedo impact/explosion
 
Now playing GWX 3 since it was released. Previously played SH3 stock, Grey Wolves, GWX, etc, etc, for the last 5 or 6 years.

Is it just me, or have others noticed the annoying sound we now get when we torpedo a ship? You know, the explosion followed by some rattling pans or dishes. It appears to be the same ambient sound file used when escorts are throwing depth charges at me.

With a little investigation into the data/sound folder within SH3, I've found the offending file. It's "Depth charges exploding from submarine." Now, for some odd reason, this ambient sound file is now being used for torpedo hits on ships, at least in my downloaded game with GWX3.

Now, there are only a few good explosion sound files within this folder, but I have settled on a couple of better ones: My favorite is "P16_#oil_explosion"; some others to consider: P11_@ref_torp_explosion, P17_@ref_bomb_explosion, P14_@Depthcharge_deepwater, and P05_@Depthcharge_explosion

I simply renamed my favorite ambient sound file with the offending files name, placed it within a mini-mod for JSGME installation, and the rattling pans on torpedo impact are gone.

If anyone has a really good explosion sound file for a torpedo hit on a ship, please let me know. Feel free to post any other comments as well.

Laufen zum Ziel 03-26-09 07:22 PM

I have not noticed it..

GoldenRivet 03-26-09 10:28 PM

i know what your talking about

I highly recommend this sound as its replacement

http://files.filefront.com/Depth+cha.../fileinfo.html

Contact 03-27-09 03:32 AM

It is a good sound for DC explosion. But ain't good for torps impact I think.

GoldenRivet 03-27-09 07:59 AM

Quote:

Originally Posted by Contact (Post 1072923)
It is a good sound for DC explosion. But ain't good for torps impact I think.

you would be surprised.

try it out. you only hear it on torpedo impacts when you are actually submerged.

so it sounds like an underwater explosion of sorts

Oneshot/Onekill 03-27-09 11:05 AM

This is news to me.

Jimbuna 03-27-09 03:40 PM

Here is a quick JSGME workaround based on the P11_@ref_torpedo_explosion file:

http://www.mediafire.com/download.php?myxm2zhnjz2

Contact 03-28-09 03:33 AM

Quote:

Originally Posted by GoldenRivet (Post 1073001)
you would be surprised.

try it out. you only hear it on torpedo impacts when you are actually submerged.

so it sounds like an underwater explosion of sorts

lol, no I was talking about original DC and torpedo impact explosion sound. It is good for DC. But for TI would like to have something different then that :)

Contact 03-28-09 03:49 AM

Quote:

Originally Posted by jimbuna (Post 1073341)
Here is a quick JSGME workaround based on the P11_@ref_torpedo_explosion file:

http://www.mediafire.com/download.php?myxm2zhnjz2

The name of this filder is Torpedo explosion, but file in it "Depth charges exploding from submarine.wav" ?

Jimbuna 03-28-09 06:08 AM

Quote:

Originally Posted by Contact (Post 1073606)
The name of this filder is Torpedo explosion, but file in it "Depth charges exploding from submarine.wav" ?

That is correct http://www.psionguild.org/forums/ima...s/thumbsup.gif

Contact 03-28-09 09:19 AM

Quote:

Originally Posted by jimbuna (Post 1073630)

Is this one file is used for DC and TI ?

Jimbuna 03-28-09 09:34 AM

Quote:

Originally Posted by Contact (Post 1073699)
Is this one file is used for DC and TI ?

Not on my installation.....I still get the cutlery noise on nearby depth charge explosions.


All times are GMT -5. The time now is 04:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.