SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-17-09, 05:50 AM   #8
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Pisces
Just to explain the OLC (and U-jagd mod by joegrundman) functionality better, it ALSO measures AOB using the same tool, in a historical and technological accurate way, as opposed to the stock periscope notepad-way. I don't know if or how makman modified this procedure but he (OLC) made some videos explaining the procedure.
hello Pisces,

first of all ,i have to say that i didn't 'touch ' the olc gui procedure at all ! just a small correction:there is not notepad in olc gui.

my mod adds the stadimeter in olc gui.you have an alternative tool to take your ranges measurments now.i had add another zoom level (x15) becuase my eyes were tired ...trying to find the edge of mast.i know that this is not historically acurate but i also think that germans didn't deal with pixels when looking through peri.(meaning that had better vision at x6 zoom in RL than the game)also i had adjust the angular angle in order the stadimeter to work correct.(of course some tiny adjustments must be made at mast's heights but this is a huge work to be made by one.as it is now ,you will see that is more acurate than before)
i have in my filefront page ,two sets of this mod. one is called 'x6' and the other 'x15'. the difference between these mods is that the middle u-jagd ring is set for use when you are at x6 zoom(in the 'x6' version) or is setted for use when you are at x15 zoom (in 'x15' version)

ps:if you running olc gui ,i suggest you to try my mod and you will see what i have done.i 'loved' olc gui and didn't touch the procedure,all my mods are additions to it!

ps2: if you want,get from my filefront page the funnels heights.run this last in your mods list . (it has values for the funnels of ships that showen at torpedo training ONLY.enter the torpedo training and play your game BUT looking at FUNNELS,not masts.

i know Pisces that you had dealed with scopes at the past (so you know about what we are talking here) and really wait to hear your opinion about this.
if been possible (that depends of how many will help) i would like to create a mod that all the FUNNELS heights to be adjust for all the ships

sorry for my english,
bye
makman94 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.