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Old 03-09-09, 02:56 AM   #1
Otto Heinzmeir
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Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
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Quote:
Originally Posted by RoaldLarsen

Does anybody know what factor constrains the longest range at which a target can be seen?

I don't use a 16k environment mod because of my ancient graphics card. If I reduce the Visual range factor to 0.4, will the maximum range at which I can detect aircraft be increased, or will I just have a higher chance of seeing an aircraft which is far away but still within some maximum range that is established elsewhere?
I would think this would be the Visual range factor setting. I havn't tried modding this in a 8k environment. I suspect that in an 8K environment the max sighting range is 8k. I haven't playing in an 8k setting in awhile. IIRC correctly the furthest away I would see a ship is about 7600m. Lowering the Visual range factor may give you 300 or 400 extra meters. Probably would not have any effect plane sightings. I am curious about the visual enemy speed setting. Since planes are fast changing this may be of some help. Though not sure which way to go with it. I suspect in the stats I list if I increased it from 0.2 to 0.3 I might have a better chance to sight planes sooner.

You might try testing it out in a game that you aren't playing as a career.


;Visual.
Visual range factor=1.0 ;[>=0]
Visual fog factor=1.1 ;[>=0]
Visual light factor=5.0 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.4 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

I like the idea about having to abandon your external torpedoes.

Last edited by Otto Heinzmeir; 03-09-09 at 03:28 AM.
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