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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just had a run thru the CM mod and took out all the coastal and warships and reduces it to 36 merchants
All that will be seen in convoys or single mercs without any additional campaign work Will wait for the MFM tho still |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Latest version of the community mod is 2.1, right? Just checking to make sure.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Community mod didnt have a version as such
Should work with any version of the game |
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Ah kay... I guess I'll just go with the download I have then.
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#5 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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More ships?!?! :hmm:
Crikeys, somehow I missed the Merchant Mod to add to GWX2.1 *faints*
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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The Merchant Fleet Mod is still WIP I believe.
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Yep you are right.
IABL MFM is a WIP. But the community ships Mod is readily available
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