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-   -   Community Units mod (https://www.subsim.com/radioroom/showthread.php?t=146236)

DBaron 12-31-08 12:52 PM

Community Units mod
 
I've searched around for info but there really isn't much on it. How many ships are in there? Will it slow down the game? (GWX is already super laggy near ports for me), are they historical? Can I install it after I have started a GWX 3.0 campaign (i'd really hate to start again), or do I need to do another fresh install? Is it even worth it?

Thks

bigboywooly 12-31-08 01:39 PM

47 units in the community mod
Yes as majority merchants are realistic
Will slow down load times as more models to add when game starts

Not used yet in GWX 3 as waiting for Iambecomes MFM which will add 50 to 60 units
Will see how that loads before maybe adding in the community mod or reducing it to suit

Yes you can add in mid career but not mid patrol
Be in port before adding

Of course worth adding more units
The variety of merchants in convoys increases a whole lot

nikbear 12-31-08 01:44 PM

Always worth it,the community units are really fine looking boats:up:

mr chris 12-31-08 01:50 PM

Very good looking units indeed defiantly adds more variation to convoys.
Though as BBW stated above i also have not installed on top of GWX 3.0 yet as im also waiting to try out IABL MFM.
SH3 is gong to end up with so many new units soon you will not recognize/ remember the stock units.

Laufen zum Ziel 12-31-08 01:53 PM

Just about every thing from our modders is great.
It is just a matter of compatability with other mods
and the super mods. Trial and error but JSGM helps.

bigboywooly 12-31-08 01:56 PM

Just had a run thru the CM mod and took out all the coastal and warships and reduces it to 36 merchants
All that will be seen in convoys or single mercs without any additional campaign work

Will wait for the MFM tho still

Weiss Pinguin 12-31-08 02:35 PM

Latest version of the community mod is 2.1, right? Just checking to make sure.

bigboywooly 12-31-08 02:51 PM

Community mod didnt have a version as such
Should work with any version of the game

Weiss Pinguin 12-31-08 03:48 PM

Ah kay... I guess I'll just go with the download I have then. :lol:

Silverleaf 12-31-08 04:59 PM

More ships?!?! :hmm:

Crikeys, somehow I missed the Merchant Mod to add to GWX2.1 *faints*

Weiss Pinguin 12-31-08 05:37 PM

The Merchant Fleet Mod is still WIP I believe.

mr chris 12-31-08 05:54 PM

Yep you are right.
IABL MFM is a WIP.
But the community ships Mod is readily available

Task Force 12-31-08 06:00 PM

Yea, I cant wait for Iabl to release his merchant fleet mod, His ships look really nice.:yep: I wish he would redo the stock ships and make them look like the rest.:)

mr chris 12-31-08 06:02 PM

Im not sure so don't quote me on this.(im very pissed at the mo) but when IABL releases his ships it might leave some of the stock ships redundant.

Cezbor 01-02-09 02:03 AM

Community units mod is very interesting. I've downloaded this recently and I must admit I'm very satisfied:up: .


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