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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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![]() Quote:
I strongly suggest you enlarge the periscope view as big as possible. In my calculate from a normal distance to view computer screen. It's about 1º per 31 pixels (+20%, -10%). Calculate your 57º FOV using how much pixels. Then you know a ship in your periscope small than a ship in real periscope how much. In my modifiction, I even add a 21X zoom level to emulate the same size in human eye retina. And even with that, you still can not get same distinguish ability as using real optic system for your computer do not display pixels in 0.1 mm size. And I also strongly against using 2 circles style to show binoculars and UZO. It's looks not professional at all. |
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