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#1 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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Ok this is getting really annoying. In addition to having my periscope sighted almost constantly the accuracy of destroyers in targetting is becoming unnerving.
Recently I was attacking convoy on a very dark night (new moon or close to it) in fairly calm seas. After making my moderately succesful attack run one of the escorts (Flower -class) closed on me and I decided to sink the nosy little ^#&)%. I kept my scope very low while I set up my attack run at "slow ahead". Suddenly at almost 2000m, his searchlights came on and locked right on my scope. As I was lowering it even further he hit my conning tower and destroyed my observation scope with a 3 or 5 inch gun. I would accept the plausible explanation of an extremely astute lookout with great night vision being very lucky had this been the only occurance but it has happened repeatedly. In my last career I suffered no less than 11 patrols where one or both of my scopes were destroyed, forcing me to go deep, evade and return to base. Some of these may have been due to radar sighting my periscope but the current career is in Feb. 41. Okay, seriously, how the hell are you going to see, let alone hit, with a naval gun, an object that protrudes less than a meter above the surface of the ocean on a dark night? Especially when you are on a light, unstable ship like a destroyer or something even smaller? I am currently using GWX 2.1. Is there some value I can change in one of the files that will make it more difficult to spot my scope? Are there any "No impossible gunnery" mods? Furthermore, and I assume this is a stock Sh3 issue, I find being severely damaged or sunk because my conning tower protruded above the trough of a wave in rough seas for 1.7 seconds a ridiculous state of affairs. I even get hit by armed mechantmen sometimes. It really ruins the immersion factor. Did any of you ever play "U-boat" (that old black and white subsim that came out in like 1989) or "Wolfpack" (which I also believe was by Ubi)? Both of those games featured the ability of warships to hit you square in the periscope. "Wolfpack" was especially bad about that. You could even see the remarkably cannonball-like projectile hit you straight in the periscope lens and it would not even damage any other part of the boat. I have ranted off-topic now but my main question is whether or not there is an easy fix to the periscope's observability in GWX 2.1 or a mod that fixes this. Please note that I consider the GWX team's work on SH3 nothing short of remarkable. This one issue is just a pet peeve for me and I doubt it has anything to do with the mod.
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