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-   -   Periscope sighted! 2000m! (https://www.subsim.com/radioroom/showthread.php?t=139440)

UnderseaLcpl 07-15-08 12:11 AM

Periscope sighted! 2000m!
 
Ok this is getting really annoying. In addition to having my periscope sighted almost constantly the accuracy of destroyers in targetting is becoming unnerving.

Recently I was attacking convoy on a very dark night (new moon or close to it) in fairly calm seas. After making my moderately succesful attack run one of the escorts (Flower -class) closed on me and I decided to sink the nosy little ^#&)%.

I kept my scope very low while I set up my attack run at "slow ahead". Suddenly at almost 2000m, his searchlights came on and locked right on my scope. As I was lowering it even further he hit my conning tower and destroyed my observation scope with a 3 or 5 inch gun. I would accept the plausible explanation of an extremely astute lookout with great night vision being very lucky had this been the only occurance but it has happened repeatedly. In my last career I suffered no less than 11 patrols where one or both of my scopes were destroyed, forcing me to go deep, evade and return to base. Some of these may have been due to radar sighting my periscope but the current career is in Feb. 41.

Okay, seriously, how the hell are you going to see, let alone hit, with a naval gun, an object that protrudes less than a meter above the surface of the ocean on a dark night? Especially when you are on a light, unstable ship like a destroyer or something even smaller?

I am currently using GWX 2.1. Is there some value I can change in one of the files that will make it more difficult to spot my scope? Are there any "No impossible gunnery" mods?

Furthermore, and I assume this is a stock Sh3 issue, I find being severely damaged or sunk because my conning tower protruded above the trough of a wave in rough seas for 1.7 seconds a ridiculous state of affairs. I even get hit by armed mechantmen sometimes. It really ruins the immersion factor.

Did any of you ever play "U-boat" (that old black and white subsim that came out in like 1989) or "Wolfpack" (which I also believe was by Ubi)? Both of those games featured the ability of warships to hit you square in the periscope. "Wolfpack" was especially bad about that. You could even see the remarkably cannonball-like projectile hit you straight in the periscope lens and it would not even damage any other part of the boat.

I have ranted off-topic now but my main question is whether or not there is an easy fix to the periscope's observability in GWX 2.1 or a mod that fixes this.

Please note that I consider the GWX team's work on SH3 nothing short of remarkable. This one issue is just a pet peeve for me and I doubt it has anything to do with the mod.

zombiewolf 07-15-08 12:47 AM

Drives me nuts also i get spotted some 5000 km out,I can barely see them yet they see me well enough to engage me.about ready to go back to rub1.45.At the moment i use NYGM 3.0 and GW 2.1

UnderseaLcpl 07-15-08 02:07 AM

Quote:

Originally Posted by zombiewolf
Drives me nuts also i get spotted some 5000 km out

They spot you from the American coast as you are leaving port?

I'm sorry I couldn't resist. I feel like an A-hole.

HW3 07-15-08 02:26 AM

You might look into OLC Ubermod v 2.4.2 for GWX 2.1. I understand he did alot of work with the sensors of the escorts and merchants. It is a sticky in the mods forum.

Platapus 07-15-08 05:17 AM

Make sure that Bernard was not using the periscope to dry his skivvies and forgot to take then down. Bernard's big butt boxers hanging from your periscope is hard for a Destroyer to miss. :yep:

What you describe does seem a bit unrealistic though. Nighttime, slow speed, low scope should not be seen that easily. :nope:

Frank0001 07-15-08 01:11 PM

Bernards skivvies on the periscope... :rotfl:

Well, the destroyer could have 'incidentally' picked you up on its hydrophone, and started searchlighting the area the noise was coming from.
This is strange though, since they usually won't pick you up on the hydrophone at 2000 meters, and a hit from that distance, on a target that small, is considered very lucky!

Letum 07-15-08 01:54 PM

What year of the war is it?
Late war radar has no problem spotting scopes at 3000m in calm waters.

nirwana 07-15-08 03:03 PM

im in a middle of a huge convoy downed 2 freighters a black swan looking for me at about 1700m. im submerged at 50m running low speed (2). as soon as i switched 2 half speed the sob turned its surchlight right in my direction and changed course nerving me with wabos in 1939!. im on nygm atm and cant say if its same in gwx but i guess its similiar that asap it gets a fix on us and use any appropriate weapon with high accuracy and unbelievable reaction time.

Penelope_Grey 07-15-08 03:45 PM

Hi there,

when it comes to the periscope if you stick it up all the way full extension it will stick out of the water quite significantly.

Quote:

Recently I was attacking convoy on a very dark night (new moon or close to it) in fairly calm seas. After making my moderately succesful attack run one of the escorts (Flower -class) closed on me and I decided to sink the nosy little ^#&)%.
This is probably the most important part of your post. Having just attacked the convoy shifts into Alert status. While in alert status they will be actively searching for you. While in standard alert yes they are watching but, they are not searching. that is the difference.

Also, for GWX there was a major overhaul of the enemy AI because the team felt stock AI was just too easy compared to historical levels.

You sinking that flower class would have provided the AI with a major clue as to your general location so would know where to throw their searchlights.

Quote:

I kept my scope very low while I set up my attack run at "slow ahead". Suddenly at almost 2000m, his searchlights came on and locked right on my scope.
2000m is not a great deal of distance. Also remember you have attacked and destroyed stuff the AI knows you are there and are actively searching for you.

Quote:

Okay, seriously, how the hell are you going to see, let alone hit, with a naval gun, an object that protrudes less than a meter above the surface of the ocean on a dark night? Especially when you are on a light, unstable ship like a destroyer or something even smaller?
"Stranger things have happened at sea" springs to mind.. :rotfl:

Seriously it sounds like you were very unlucky. Also you state the sea is reasonably calm, a destroyer is still a much more stable platform for shooting than your U-Boat is. So comparing their ability to gun to your own is not fair.

Quote:

I am currently using GWX 2.1. Is there some value I can change in one of the files that will make it more difficult to spot my scope? Are there any "No impossible gunnery" mods?
LOL

actually... point of fact, if you look in the GWX 2 manual... somewhere near the start, can't give you the exact page number... it actually says one of the things that Grey Wolves did was to make the shooting of the enemy less accurate.

However I have to say, from the sounds of things, given that you effectively revealed your position by sinking that flower class... spotting your scope was not that spectacular a feat. Also 1941 is where the enemy gets better.

Quote:

Furthermore, and I assume this is a stock Sh3 issue, I find being severely damaged or sunk because my conning tower protruded above the trough of a wave in rough seas for 1.7 seconds a ridiculous state of affairs. I even get hit by armed mechantmen sometimes. It really ruins the immersion factor.
again it depends if the ship saw you coming and knows you are there and sees your conning tower it will attack you. Its the nature of the beast, and the game simulates it well IMO. Kill or be killed.

If the ship got sight of you coming it would be looking hard to see where you are and if it got sight of you it would shoot.

Quote:

Please note that I consider the GWX team's work on SH3 nothing short of remarkable.
:up:

Thankyou! Always nice to get a pat on the back! :)

I'm sorry you feel frustrated... believe me, we've all been there! All I can say is stick with it... GWX can be a biatch! But... if you pretend you are actually there and not just playing a game, wow! Awesome.

Alternatively give the mods forum a good browse and see what you come up with. But hand on heart, one thing GWX did was make the shooting of all craft less accurate.

Sailor Steve 07-15-08 05:02 PM

Quote:

Originally Posted by UnderseaLcpl
I feel like an A-hole.

And well you should!

Sorry, I couldn't resist.:rotfl: Actually, when someone makes a typo like that somebody almost always makes a wisecrack about it, and I'm like as not be the one (as if you hadn't already figured that out). It's all but required, just to keep us laughing and sane.

UnderseaLcpl 07-15-08 05:38 PM

Thanks for the perspectives everybody, especially Penelope's detailed response.
I will also look into the OLC Ubermod as HW3 suggested.

Nonetheless I would love to take a game designer out into the middle of the Atlantic and challenge him to spot and then hit a periscope on a dark night with a 3-inch gun. I would even illuminate it with the searchlight for him.

zombiewolf 07-15-08 08:12 PM

jeeze i ment 5000m oops.

but it seems they see me from as far away as new york,and fire at me yet.

Dog gone Marines :up:

Sailor Steve 07-15-08 08:46 PM

I've had escorts spot me in daylight at 7000 meters or more, and I get into trouble because I'm still used to closing and diving at about 5000 from my AOTD days. The longer range spotting in the daytime is realistic, but having your scope spotted at 2000 meters on a dark night is a tough call, simply because the scopes themselves were all-but-useless in those conditions. All of the writings indicate that the night surfaced attack was the only way to go, and they could get quite close without ever being seen.

I'm not blaming GWX or NYGM for problems like these, because I've read enough about the basic AI setup to believe them when they say how hard it is to get it right with the game set up the way it is. It's just something we have to learn to treat as if it's real life, that is accept it and live with it.

As for hitting the periscope, I agree with Penny that it must have been bad luck. I've had my scopes shot at many times in test scenarios, and only had the conning tower hit once - and this was all in broad daylight.

UnderseaLcpl 07-15-08 09:41 PM

Quote:

Originally Posted by Sailor Steve
I've had escorts spot me in daylight at 7000 meters or more, and I get into trouble because I'm still used to closing and diving at about 5000 from my AOTD days. The longer range spotting in the daytime is realistic, but having your scope spotted at 2000 meters on a dark night is a tough call, simply because the scopes themselves were all-but-useless in those conditions. All of the writings indicate that the night surfaced attack was the only way to go, and they could get quite close without ever being seen.

I'm not blaming GWX or NYGM for problems like these, because I've read enough about the basic AI setup to believe them when they say how hard it is to get it right with the game set up the way it is. It's just something we have to learn to treat as if it's real life, that is accept it and live with it.

As for hitting the periscope, I agree with Penny that it must have been bad luck. I've had my scopes shot at many times in test scenarios, and only had the conning tower hit once - and this was all in broad daylight.

Based on your experience my luck is worse than bad. I am cursed by the powers that be. I can almost guarantee that my periscope will be shot at and hit(or the conning tower below it) in roughly a fifth of convoy attacks during the course of the war.

I dont think the convoy would be too hard to see at night due to the perilously close ranges at which I attack and the preponderance of starshells fired after the first torpedo impact. At least, in this game.

Still, my main concern is the ease with which they hit my periscope or conning tower. Especially at ranges of 2000m. That is well over a mile, as I am sure you are all aware.

Try shooting a rifle, with a scope, on stable land, at a target more than a mile away. I can guarantee that it is exceedingly difficult. Furthermore, when I tried it, using a "b" target that is like 2 feet wide and four feet tall, I only hit 2 out of ten times, in broad daylight, against a stationary target clearly sillohueted against a white background. Consider that I am an "expert" (per USMC standards) rifleman capable of hitting the same target at 500m 10/10 times. I have also failed to find any evidence of a U-boat shot in the periscope. This is rather incredible as there is a story of a Sherman tank, armed with a 76mm gun, being shot in the muzzle by a German Panther tank with a 75mm gun as the Sherman loader was opening the breech. This was deduced from salvage efforts conducted on the wreck and is chronicled in the book "Death Traps" though I cannot recall the author's name.

Really, this is mostly a complaint against programming and whatever Ai absurdities allow such an object to be hit with more frequency than people winning the lottery.

I realize that in Sh3 this may be impossible to rectify but it is nice to know that there is a reason besides my own actions that cause me to be forced to abandon a patrol because both periscopes were destroyed by ship-borne artillery.
Even with centimetric radar that would be a tough shot.

My main strategy against escorts, especially early in the war is "So they know where we are. Big deal, what are they gonna do when they get here? Make a poorly aimed DC attack and get sunk in turn as they circle around?
Of course this stratagem bears its own unrealistic stigma in the form of 1m torpedoes not porpoising in rough seas and going off-target. This is further countered by destroyers being able to accelerate to 27 kts in 2 or 3 seconds after spotting a G7a torpedo at night fired at less than 500m.

Overall, my main problem is that I am mastering a game with all its' game-like quirks rather than believably commanding a German U-boat in some sense or the other.


Then again, perhaps that is the task of technology which has not yet come. I had the same thoughts about subsims I played in the 90's. The extent of my programming knowledge is creating a Q-basic program that calculated exchange rates based on values supplies by the user and rendered in a crude numerical and graphical representation.

With a few minutes of consideration I have realized that ultimately, I am just B#*%!ing. Please do not fault me, as that as that is the primary Occupational Specialty of any servicemember.

Kudos to Ubisoft for making SH series and in particular, SH3. Further accolades to the GWX team for making it so good that I had to patrol for 7 and 1/2 years to find a real comlaint.

Here's hoping that the next Ubi title will take advantage of the next generation of computational technology to provide an even more impressive subsim and that people will step forward in the spirit of mod-dom to make it ridiculously better!

d@rk51d3 07-15-08 09:43 PM

Quote:

Originally Posted by Letum
What year of the war is it?
Late war radar has no problem spotting scopes at 3000m in calm waters.


Diving to PD might help a bit too.:lol:


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