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Old 06-17-08, 05:57 PM   #1
Webster
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Default help needed from an experienced 3d model/texture guy

i have a problem and wanted to know if someone could help me with a fix

im doing a ship waterline color mod to get rid of the pink looking waterlines and make them more red.

my problem is the BB kongo waterline is not using the intended block of the dds file to get its color

if you openn the data/sea/NBB_Kongo file then open the NBB_Kongo_T01 and the NBB_Kongo_T01_lr dds files you will see the textures uesd to color the ship.


as with some other ships there is a black hull with a blue stripe and after opening up and seeing dds files for all the ships in the game i recognize this as the waterline texture so it was the intended color of the waterline for this ship.

the problem i am having is the waterline texture is supposed to be copied from the small square to the middle right (black hull with blue pin stripe on top) but instead it is copied from the bottom half of the top image (blueish grey color).

i made the black square with blue stripe (the supposed to be waterline color) bright green to see where it was being used or if it was even being used at all and it wasnt used anywhere on the ship at all.

the big problem lies in the fact that the ship is using the same texture block to color the waterline, the hull plates along the sides behind the fixed guns, most of the deck fixtures and the I-beams for the mast and towers all share the same image color. (see pictures)

this tells me something is screwy with the image mapping or something because all these things should not be sharing the same texture and color as the waterline.


now if just the waterline can be redirected to use the black hull with blue stripe block, then this would fix the problem and allow the waterline to be colored as it was intended to be and also allow it to be modded any color i wish to make it.

i have uploaded some pictures to show you whats going on, find it here: http://gallery.filefront.com/keakar/

if someone could have a look at whats going on there i would be greatfull.

thanks


ps - on a side note, can you explain why there is a "lr" version of all the "T0" files that seems to just be a mini version copy of the actual "T0" file? what is it used for?

when i did my mod i went ahead and changed them too the same way i change the "T0" files, but can i leave them out of my mod to reduce the size of it?
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