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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Indeed. Zig zagging (or constant helming is what you usually see ships doing in game) ships are hard to hit. You have to either come up with their average course and speed, or try to hit 'em at a specific part of their course. Either way, you probably should launch a salvo of 2 or more torpedoes to cover for any error. Use the TDC torpedo settings to change the firing angle, maybe send one a degree or two to the right of the ship and another a degree or two to the left of the ship.
Best bit of advice is don't let them see you to begin with so you don't have to shoot at a constantly turning target, also kill 'em with your first salvo of torpeodoes. Not sure what to tell you on your stadimeter issue, works fine for me. Perhaps you aren't touching the very top of the mast to the water line on the ghost image. There is a mod out there that changes where you bring the image down to. Instead of the top of the mast, it's usually a funnel which you can see better at larger distances. Maybe that mod would help. |
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Tags |
angle on bow, aob |
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