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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#18 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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The sad thing about the limitations of the game as-is is that so much of what you can glean with such self satisfied glee from books on the period is useless in the paradigm of this game.
Heres one for you. Otto Kretschmer was discovered and sunk because after a successful convoy attack he retired to his cabin and allowed his XO (or whoever was senior on duty) to exfiltrate his ship to safety. His officer spotted a DD in range but whom hadn't spotted him and reacted by ordering a crash dive. Now Otto stated after his capture that he would not have dived because at night at this point in the war surface ships were blind, but that once a submarine submerged at that range he was suddenly visible to his ASDIC. That kind of subtlety doesn't seem to work. Its like detection is a trip wire with a narrow threshold of either on or off. As for crush depth thats a matter of experimentation. Fact is that you can safely take your sub into the red. In my VIIC I recall going as deep as 220 and surviving. Going near 200 is a good bet if you can't shake a DD. The thing is that you can assume you're safe at whatever depth you're at so long as your officer isn't telling you you're taking damage. As soon as damage appears you should start to rise up until you stop taking it. You can go much much deeper than the edge of Red. Just don't do it TOO much. Next time you leave port just do a Das Boot and go as deep as you want to see how it goes. |
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