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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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snwcrsh--The frequency that the weather changes appears to depend on a couple of factors: 1) WeatherRandInterval setting (conflicting evidence on this, some say this has an effect, others no effect, some say it has a random effect. I place myself in the third category). 2) Patrol base. For whatever reason, weather changes twice as quickly if you leave from Kiel than if you leave from Wilhelmshaven, even if you patrol the exact same area! I imagine the other bases have their own "peculiarities."
John O--We've hit a glitch regarding the weather fix, not sure if we will be able to release a mod that will significantly effect the weather algorithm set by the devs. While our changes seem to have some minor effects, we (so far) have not been able to overcome the restraints set by the game engine. However, we haven't given up yet! difool2--I have observed some variability, too regarding when the weather pattern changes. In general, when leaving form Kiel early in the war (starting port seems to have an effect for some reason), my weather usually first changes in about 32 hours with WeatherRandInterval=2. However, I have also seen the weather change as early as 12 hours and as late as 72 hours from port, as well. So, there is some randomness built into this number, apparently. I have gotten to be pretty good at catching the weather change "in the act" ![]() ![]() I also agree with you about the Partial clouds. Would be nice to have more variability in partly cloudy conditions. Also a shame it turns up as the least likely cloud cover, as I think it is the most pleasing. Thanks for the feedback, guys! |
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