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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Theoretically all your hints are right. Surely many times it is possible to sunk enemy shipping and escape to safety using described above tactics. Unfortunately also many times I and many other players experienced an "uber-AI" DD succesful attack on my U-boot in situations when it was simply impossible to detect and track my sub.
This is my biggest accusation relating to GWX mod. However I must also admit that I can't hit Allied merchants quite often because I haven't mastered fully manual torpedo targeting "three minutes rule" so far. By the way: Is it any remarkable difference between DD's AI efficiency in GWX and NYGM mods? Last edited by Gorshkov; 11-20-07 at 05:04 AM. |
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