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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
Uploads: 0
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ha ha...naaa S.S., I don't think I'll really need to. I'm closing in on half way & I still have 3/4 tanks left. I just burned up a bunch getting within reach of a large tanker though. I hit him in the ass & he finely came to a stop in about 7-8km & is starting to take water over the side. This dang GWX just doesn't give much enjoyment when you hit a big ol fuel laden tanker right in the engine/fuel tanks. No big "BOOM!" or burn...just a little "poof" some dude yells "Yeaaa" and that's it for another 30 minutes or so.
I lightened the load by one less torpedo. I don't really know if that makes any difference in this sim or not though. In reality I believe it would. My thinking is to get rid of the torps sooner rather then later. Less weight for those props to push is my thinken.. I spent a big part of my life flying in Alaska so I am very fuel consious by nature. |
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