![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Best Torp, regardless of renown cost | |||
Mark 14 |
![]() ![]() ![]() ![]() |
24 | 35.29% |
Mark 18 |
![]() ![]() ![]() ![]() |
13 | 19.12% |
Mark 23 |
![]() ![]() ![]() ![]() |
26 | 38.24% |
Mark 27 |
![]() ![]() ![]() ![]() |
5 | 7.35% |
Voters: 68. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#10 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
If you're fighting in blind conditions, the MK27's can be quite useful with some imaginative thinking - For instance like using the sonar, positioning yourself right in front of the convoy and then let loose a homing web of death in their path. It's like one of those old vietnam-era SARH missiles: The less it must turn, the more effective it is.
|
![]() |
![]() |
|
|