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Old 09-14-07, 09:58 AM   #14
captain Guitar
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Join Date: Jul 2007
Location: Baltimore, MD
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You had five DDs above you in 40m of water?? Yeah, I'd say that would qualify as a tight spot!!

-- And the questions keep coming, sorry. --

Heck, that's the only way to learn!! I'm a newbie posting in here, but I've logged a fair amount of game time on SH3 and any number of other games. I can say without reservation that this is by FAR the friendliest, most knowledgeable board I've ever seen.

-- What is the renown counting? Does it look only to the amount of tons you have sunk? Or the number of ships? Or the type, or the method of sinking? --

I know it's tonnage for sure. You get a bonus (500 points, maybe?) for completing your assigned 24-hour grid patrol, and a major reduction for sinking a neutral. Not sure about whether there are any kickers for sinking a whole bunch of ships regardless of size (look out Grand Banks fishing fleet!).

-- Can you also shoot a torpedo without having a solution? And will it then just shoot straight forward until it hits something or will it not arm? --

You can most definitely shoot without a solution. On my very first patrol I managed to fire off not one but two torps by accident, by hitting the wrong key The crew got a little testy, wondering what idiot had taken over! Another time I fired blindly into the fog, having lost sight of a cargo ship I was attempting to track in the middle of a *^&$* hurricane, and managed to blow his props off! Torps arm during their run, regardless of solution. So you need to be sure to allow at least 300m of run, or else they won't arm and you'll get that lovely bouncing effect. And, as slow_n_ez says, if you have the dud option set, you'll definitely get your share of dud shots.
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