SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-10-07, 07:01 AM | #10 | ||
中国水兵
Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Quote:
I hope that the delay thing will fix it. My theory is that when it starts to lag, the program starts loading the keyboard buffer more quickly than SH4 can read it; therefore, some of the "keystrokes" are overlooked. The other theory is that SH4 clears the keyboard buffer right before it reads it, instead of right after it reads it. While that seems to be just semantics, it comes into play when the game slows down significantly because the window of opportunity where the player can input a keyboard stroke and have it be cleared "accidentally on purpose" gets pretty big. A variant of that theory is that the computer slows down so much that the keyboard interrupt isn't serviced until it's too late and the SH4 dumps the keyboard input for the reason above. I dunno, timing gets hairy when the computer is under duress like that. The last theory would explain why, when deep in time compression, the mouse and keyboard become fairly unresponsive, and may be the reason why keyboard strokes are lost to me when the graphices slow the game down. I hope this has given you some insight on how you might make this super mod accomodate slow rigs like mine. I say it's optional because there's nothing wrong with the mod; it's something wrong (read: slow) about some of the computers it's being run on. Bill |
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