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08-26-07, 01:50 PM | #11 | ||
XO
Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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Quote:
If you make the CSV, I'll absolutely use it! I'll also support/update it as TM changes. If you don't do it, I'll get to it soon. I've been playing TM and like it so I'd also like to know what I'm missing. I think what initially annoyed me is that 1.) a mod would just change my map and attack scope keys, and 2.) There's no documentation in TM as to what keys are changed, and 3.) SH4 has no option screen for key config, like every other game ever made, ever, and 4.) It's one thing to add a new key with your mod to the stock config, it's another thing entirely to just randomly change stock keys. So, with all that, my first instinct was to roll that back to defaults to get my keys back, extra TM features be damned, so I've been on stock config this whole time so they key thing hasn't been begging for a fix, on my system anyway. I'm still bewildered as to why TM would change the keys to not match the conveniently provided glossy reference card and then not document them. Please don't read this as a major complaint against TM - it's an awesome mod - but stock was my priority and the work pile was pretty high. I've only worked on this for a month, and it is only within the last few days starting to truly settle down with no major changes, so now we can really get on this, and for any other popular ones (RFB anyone?) Quote:
Here's a list of the changes from TM I just typed up: TM 1.6 Key Command Changes vs. Stock: Removed Pause with Backsp Added Time_compr_normal with Backsp Added Numpad Ins for Go_back_to_prev_cam Removed F11 from User_free_camera Added F9 for Conning_tower_camera Changed Coning_deck_camera from F4 to F5 Changed Periscope_camera from F4 to F3 Removed B for Binocular_camera Changed Deckgun_camera from F6 to F10 Changed Cycle_flak_cam from F7 to F11 Changed Navigation_2D_map from F3 to F5 Added F6 for Attack_2D_map Changed Crew_control from F10 to F7 Disabled > for Camera_on_next_unit Disabled < for Camera_on_prev_unit Changed Hydrophone from F8 to H Removed Y from Systems_control Removed Cam_zoom_in and Cam_zoom_out (but no keys assigned) Changed Guns_control from T to I Changed Toggle_captain_panel from F12 to F8 Added R Radar_toggle_on_off Added , for Snorkel_depth Added Ctrl+R for Return_to_course Added Shift+G for Report_time_to_turn Added G for Report_time_to_course_end Added Ctrl+G for Report_range_to_course_end Added Ctrl+W for Report_weather Changed Fire from Enter to Ctrl+Enter Changed W from Cycle_torp_tube to Cycle_fore_torp_tube Added Y for Cycle_aft_torp_tube Added Ctrl+V for Report_nearest_visual_contact Added B for Toggle_battle_stations Added Ctrl+B for Repeat_last_report Added Ctrl+N for Report_nearest_sound_contact Added Shift+N for Report_nearest_warship_sound_contact Added Ctrl+M for Follow_nearest_sound_contact Added Shift+M for Follow_nearest_warship_sound_contact Removed F9 from Radar_view_ascope Uh oh, I'm seeing a problem. W no longer cycles among all tubes, instead limiting to fore tubes, and Y does aft tubes. That's going to throw off all of my tube management related tracking stuff, I'll have to put some special code in for that. But pretty much all the others are no problem, though I don't think Shift is defined in key_codes.csv yet (hint: VK is 0x10, Scancode is 0x00 (not used), see how CTRL and chained ones like CTRL+Insert are set up in key_codes.csv). If someone wants to provide an updated key_commands.csv (with any necessary key_codes.csv changes) for TM while I'm working on the tube thing, that'd be great! Last edited by minsc_tdp; 08-26-07 at 02:30 PM. |
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