SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-07, 02:11 PM   #10
minute
Loader
 
Join Date: Jun 2006
Posts: 87
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by JuJuMan
Not wanting to derail this thread, how are you guys targetting specific areas for torp impact.I use the scope,press lock and fire (green triangle etc...)???

Are you guys using the TDC and the mind-bogling distance,ID,bearing,AOB etc.....method?

Interested.....:hmm:

JJM
You essentially do this:

- lock target (torpedo data gets updated with automatic targetting)
- unlock target
- slew periscope left or right to the point of the ship you want to hit
- fire

That's it. As you move the periscope the TDC updates the firing solution automatically. Apparently this works with manual targetting too - except that lock target won't build the right solution for you in the first place.

In original SH3 (no GWX) if you are within 1km and within 15 degrees angle of a perfect perpendicular solution the ship areas (like engine, fuel store, ammo store) are also highlighted in the ship's recon page in the manual and you can select what to hit. That will work only with automatic targetting and won't work in GWX
minute is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.