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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 9
Uploads: 0
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I just wanted to thank aaronblood for mentioning "MoBo".
Personally I think the use of "electronic maneuring board" is somearound "incompatible" with "realism" of times WWII. There were only those dividers, circles, protractors,.. and skills of weapons officier, navigator and Herr Kaleun at solving those problems ![]() And I think, they knew the formula beta = arccos{sqrt[1-(vt*sin(alpha)/v)^2]}, where beta is the angle of interception (counting from 0 course), vt - target's speed, alpha - AoB of target, v - speed of own vessel, and they used it too (as TDC does) with graphic solutions on paper Maneuring boards. Yeah, I think they plotted much and were true guru in planar geometry, the masters of ruler and circle ![]() Of course, everybody makes his choice, and I have nothing to say in offence at you ![]() Also I remark there is a good piece of interesting material in MoBo manual. From there I've got a great idea of how to get the course of target by using just hydrophone. The key is prediction of bearings and triangulating by those (it was a fresh idea, I always guessed target's speed) after reading section concerning "Advanced TMA" at the end. Maybe I'll find some time to create a different tutorial with screenshots conserning solution of this task - in terms of using the ingame plot tools (which are similar to real ones instruments), without switching to other programs (and "using techs of future" ![]() But it's the other topic, however. |
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