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Old 07-31-07, 10:53 PM   #16
Captain Scribb
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As Galantin explained in "Take Her Deep!", it was only a small hindrence, and was usually consumed well before reaching any area of enemy activity. As the fuel was used, sea water would replace it, since the fuel wouldn't mix and would float on top anyway. So it didn't really do anything but make the boat sit a little lower, and any fuel inefficency caused by the increased drag from that would be well compensated by the extra fuel that was available that originally caused it. And dive times would actually be slower at first because the oil weighs less, thus less ballast, but it would soon be neglible as it became more and more seawater in the tanks.

Galantin did mention that once the extra fuel in the ballast tanks were consumed, the sub would repeatedly dive and surface, to flush out any trace amounts of oil that would leave a "tell-tale slick" when diving in a combat situation. So in that effect, it effect combat operations. No reason to add that into game though, before adding in diving at least once a day to adjust trim in the ballast tanks. That's more of a day-to-day thing missing than a one-time flushing.
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