SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-12-07, 07:24 PM   #1
emtmedic005
Weps
 
Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
Downloads: 0
Uploads: 0
Default Explosion but no damage

So im playing GWX, starting fresh in 1939, and im using Wolfie's tweaker and im playing with Aucustic Torpedoes, I was comming up to a Cargo ship, i was at PD, the ship didnt see me, but it was moving really fast, fired one fish, at about 1000yds, it missed, it didnt even come close. Fired a second fish, the ship was with in 300 by the time the torpedo hit it, there was a huge explosion but then i checked out the damage, there was none ( im using the torpedo damage mod), so i fired a third fish, it hit, and made a huge column of water shot up but no damage to the ship. I was getting pissed off, so i surfaced and took it out with my deck gun, which i forgot in GWX is the slowest gun EVER, And how do u get more then 220 HE rounds, i want Star Burst and AP rounds too, lots of them


So my question was if the torpedo hits the **** with in 300 yards it wont damage the ****, but it still explodes? I dont get it and i have been playing this game for a while, Does someone have some answers???
emtmedic005 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.