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Old 06-30-07, 08:34 PM   #1
THE_MASK
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Join Date: Jan 2006
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Default [wip ] Larger Waves

http://rapidshare.com/files/40766612/Sobers__SH4_ver1.2__waves_mod_ver_1.4_for_RFB_ver_ 1.28.rar.html

I used the mini tweaker to change some variables for the waves . I am using RFB (mod by Beery) so any changes are over the top of the RFB (mod by Beery) Scene dat file . The first thing i noticed was that 15m\s waves look more realistic . Ships , sampans etc do not seem to have the burning , damage by large waves like in SH3 (needs more testing) . Now i will talk about the radar . Without the larger 15m\s waves when a radar contact was made the time compression drops to 8X and if you want to ignore the contact and time compress away then you find that you have to turn the radar off or the game will keep recieving radar contact and time compressing back to 8X . With the larger waves the radar seems to lose contact in between waves and you can time compress normally until contact is lost . Now i will talk about losing contact with larger 15m\s waves . You seem to lose radar contact on and off in heavy seas (needs more testing) . Now i will talk about contact reports . Contact reports seem to be far far fewer in heavy seas (needs more testing) . Now i will talk about periscope sightings in 15m\s winds . Forget about seeing much in heavy seas . Overall the game seems to be harder to get tonnage .

Last edited by THE_MASK; 07-03-07 at 07:50 AM.
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