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Old 06-22-07, 07:49 AM   #19
ReallyDedPoet
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Join Date: Jul 2006
Location: Canada. The one and only, East Coast
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Redwine
Hole size are "linked" to the shell or weapon damage radius...

The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius.

To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm:
Yeah, Captain Cox responded to this in the other link, he is going to give it a look over the next few days.

RDP
Is there a solution on the horizon ?

If we reduce all radius to make smaller holes, we will need to rework all shells hitpoints.
No solution yet.

This is CCs' post:

I think if the 2 could be separated...SOMEHOW??? Subs using one set of damage textures and the rest using the stock, this would indeed be possible. The question is only how to tie that new damage texture to only subs. I guess...stressing "GUESS" that it could be done with some hexediting etc.


This is the texture I am looking for:



RDP
To lazy to upload a pic, just found this on the screenshot thread This is what needs to be changed, if possible.


RDP
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Last edited by ReallyDedPoet; 06-22-07 at 09:38 AM.
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