![]() |
[REQ] smaller sub visual battle damage mod
has anyone made the visual battle damage for sub smaller?
seeing a 20 foot hole in the hull and looking in at the interior of my sub is a little overboard. i have been using the smaller sea floor rocks and smaller grass mods but i havent seen anyone with a simular mod for smaller sub visual damage. |
Know what you are talking about, started this thread awhile back, not a lot of response. Check out the pics.
http://www.subsim.com/radioroom/show...amage+Textures RDP |
Hole size are "linked" to the shell or weapon damage radius...
The only way to reduce the hole, is to reduce the bullet, shell, bomb, torpedo, DC radius. To "unlink" the hole size from the shell radius may be not posible... may be it is hardcoded.... :hmm::hmm::hmm: |
Quote:
RDP |
Quote:
If we reduce all radius to make smaller holes, we will need to rework all shells hitpoints. |
Quote:
This is CCs' post: I think if the 2 could be separated...SOMEHOW???:roll: Subs using one set of damage textures and the rest using the stock, this would indeed be possible. The question is only how to tie that new damage texture to only subs. I guess...stressing "GUESS" that it could be done with some hexediting etc. This is the texture I am looking for: http://www.bignotion.co.uk/%7Ekemble/u534/uboat41.jpg RDP |
A first-pass solution/work around would be to make it so that anythign capable of making a really big hole in a sub should SINK the sub so we don't have to look at it.
Torpedo? Dead sub. 500lb bomb HIT (not near miss), dead sub. Another alternative is to tweak DC to make the holes unrepairable. If you survived a shelling from a CA with huge holes and stayed afloat, that's it. You have a big hole, and a sealed compartment till you get to PH. You shouldn't be back on patrol any time soon, either, PH was unlikely to do more than patch you up for a trip to Mare Island in that case. tater |
Quote:
though :yep: RDP |
Quote:
But sub and ship holes seems to be the same, the only diference into the damage holes is the radius of the weapon which cause it. No way ... i was not able to found the texture mask used into the holes... :hmm::hmm::hmm: http://img111.imageshack.us/img111/4...9781ol8.th.jpghttp://img526.imageshack.us/img526/1...9625kj9.th.jpg |
there is a texture called damage_sub01.dds and another called dmg_new01.dds
Does only one get used? |
Quote:
RDP |
damage_sub01.dds seems to be not used :hmm:, may be ?
I think so another related textures are into Data\Mis folder Damage_metal_a.dds DamageNoise.dds dmg_new01.dds Expl_mask01_a.dds Explosion mask seems to be important, it was used by SH III, but in SH IV, it looks so diferent than the mask finally used by the game. :hmm: :hmm: I was not able to found it. |
Quote:
RDP |
if the damage radius cant be tweaked then maybe blackout the hole so i cant see the lighted interior as though all lights still be lit in a flooded compartment with 20 foot hole in hull lol. if nothing else a blacked out hole would be a much better looking visual damage.
|
Quote:
Another possibility perhaps:up: RDP |
All times are GMT -5. The time now is 03:41 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.