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Old 05-02-07, 05:47 PM   #27
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Quote:
Originally Posted by Mav87th
1: Have shipping routes moved to reflect historical routings close to shallow waters
I actually like the campaign layer
Quote:
Originally Posted by Mav87th
2: Have thermal layers be deep - very deep like 450 ft. - This would greatly effect the early part of the war, where the fleet boats could not go that deep.
Another way of getting the same effect is to remove the thermal layer effect completely or reduce it's protective effect. A reduction has been applied to the mod.
Quote:
Originally Posted by Mav87th
3: Still enable the fleet boats to hide under a layer, although it now is deep.
If the thermal layers should be placed at 450 feet it would likely be suicide to dive under that layer if using the subs in this game
Quote:
Originally Posted by Mav87th
4: Perhaps increase the time the AI's will loiter and search for you from the 15 min's it is now up to perhaps 3 hours.
Yes! I'm considering this. It's easy to fix.
Quote:
Originally Posted by Mav87th
The above would imo give some tactical decissions about where and when to attack the shipping. And would add a deadlyness to operating in shallow waters as well.
I already have to undertake tactical descisions with my mod.
There is no doubt it is quite dangerous to be in shallow waters with this mods settings.
Quote:
Originally Posted by Mav87th
I just can't see why historical setups should be dull or less challenging. If one is a good skipper you kill the shipping anyway.....like O'Kane...
I haven't really deepdived in to all the historical aspects of the shipping routes etc. of the pacific ocean.
But I'm quite happy to use these setting provided in this thread.

Remember that I released this mod so that other users of this forum could have the oppurtunity to enjoy the settings i've worked with.

If someone would like to read through histroy books and make a more historically accurate mod than this one - that would be great. However, I'll just continue developing the mod I've started at here.

PS! There are probably many people here who would be quite grateful if your history knowledge could be applied to a mod - so why don't you start by creating a new one!
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