SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-07, 01:52 PM   #10
Herr Russ
Officer
 
Join Date: Oct 2006
Location: San Diego, CA.
Posts: 246
Downloads: 0
Uploads: 0
Default

The quals just increase the readiness in that particular space ie: Lookout (Star) makes the bar almost solid green so you can have less people on watch or unqualified ones.. Machinist (Gear) ,increases engineering readiness, but doesn't do anything in the torpedo room, etc...

Does that help or are you looking for further info??
Herr Russ is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.