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View Poll Results: Should you have a limited supply of provisions and spare parts?
Yesh. Food only lasts for so long, as do screws, nuts, and bolts*. 309 82.84%
No opinion (I always get sunk before my crew gets to even have breakfast anyhow:p). 17 4.56%
No thanks. Give the subs those magic food-making machine thingies from Star Trek. 47 12.60%
Voters: 373. You may not vote on this poll

 
 
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Old 08-30-06, 12:11 PM   #1
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
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XO: "We're running low on provisions, sir!"

After some people brought this up, I thought I'd see what the community as a whole thought of it.

Do you want supplies of provisions (a.k.a. food and fresh-water) and spare parts (for repairs and fixing of break-downs, for example) to be finite in Silent Hunter IV? I personally think it'd be a good idea, as it'd put a limit on patrol time other than torpedoes, gun ammunition, and critical damage or crew deaths. There were, as far as I know, quite a few times in reality when subs had to return home due to food reserves being depleted, rather than due to torpedoes being expended (which is often the case here).

Furthermore, it can't be that time-consuming to add (note that I'm not really into programming here). Just two more variables (provisions and spare parts) and some triggers that increases fatigue and eventually causes death when food runs low and which makes repairs less effective (components cannot be repaired to "normal", for example) or impossible when spare parts run low.

Footnotes
* (in poll): "Yesh" includes "yes, but only if it's a realism option".

Last edited by Safe-Keeper; 08-30-06 at 12:29 PM.
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